Mobile Game Touch Control Region for Precise Signal Positioning
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Solution Overview
Problem
Existing mobile game interaction mechanisms are inconvenient due to limitations in sending precise communication signals, particularly in Multiplayer Online Battle Arena (MOBA) games, where players struggle with accurately selecting signal positions and types, leading to misoperations and inconsistent intentions.
Innovation Solution
The method involves providing a graphical user interface with first and second touch control regions on a mobile terminal, allowing users to move virtual characters and change the game scene view through touch operations, generating a prompt signal with position indication upon specific actions like heavy press or long press, enabling users to autonomously select and send cooperation instructions such as gathering, attacking, or retreating.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If a traditional touch control mechanism is used for sending communication signals, then the operation is simple, but the position selection precision is low leading to misoperations
Solution Approach 1:
The touch control region is divided into multiple sub-regions corresponding to different positions in the game scene. Each sub-region can be independently selected to send position-specific communication signals, enabling precise position selection while maintaining simple touch operations.
Solution Approach 2:
The patent maps the two-dimensional game scene to a structured grid system with rows and columns. This dimensional organization allows players to select positions systematically through touch operations, improving position selection precision without complicating the interaction mechanism.
2Adaptability or versatility
If multiple communication signal types are provided, then the communication versatility is improved, but the signal type selection complexity increases
Solution Approach 1:
The touch control mechanism serves multiple functions: it selects positions, determines signal types, and triggers communication signals all through a unified interaction interface. This multi-functionality reduces the need for separate controls for different signal types, maintaining simplicity while improving versatility.
Solution Approach 2:
The patent combines position selection and signal type selection into a single touch operation on the mini-map. By merging these functions into one unified control mechanism, the system reduces the number of separate controls needed, thereby reducing selection complexity while maintaining communication versatility.
3Area of stationary object
If the mini-map is placed in a corner to avoid screen occupation, then the screen space for game content is maximized, but the operation convenience for signal selection is reduced
Solution Approach 1:
The mini-map is pre-configured with a structured grid system and clear visual indicators that guide players to the correct touch positions. This preliminary organization of information allows players to quickly and accurately select positions and signal types without requiring the mini-map to be centrally located, maintaining both screen space efficiency and operational convenience.
Data Source
AI summary
An information processing method and apparatus, a storage medium and an electronic device are provided. The method includes that: a first touch control region is provided on a graphical user interface, and a virtual character is configured to move in a game scene according to a first touch operation received in the first touch control region; a second touch control region is provided on the graphical user interface, and when a second touch operation in the second touch control region is detected, a presented vision of the game scene on the graphical user interface is changed; and when a preset operation of the second touch operation is detected, a prompt signal selection control configured to send a prompt signal is provided, and the prompt signal includes position indication information of the game scene.


