Mobile Game Visual Field Control via Boundary Area Touch

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Solution Overview

Problem

Current interaction mechanisms for viewing the visual field in MOBA-type mobile games are inadequate, particularly when using a left-hand joystick, as they limit panoramic viewing and often obstruct game scene information.

Innovation Solution

An information processing method and apparatus that controls visual field movement on a mobile terminal's graphic user interface through touch operations, allowing sliding to move the visual field and adjusting movement speed based on pressure values, with a preset boundary area to maintain continuous viewing without edge obstruction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a mini-map is provided in upper left corner and visual field is viewed by dragging within the small map scope, then the visual field can be viewed, but the player cannot view the visual field while controlling movement of virtual character with left joystick

Engineering Contradiction:
Improvevisual field viewing capabilityVSAvoidsimultaneous movement control and visual field viewing
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces a boundary area surrounding the touch operation area, creating a spatial extension that allows visual field control without interfering with the left joystick movement control. This dimensional expansion resolves the conflict between viewing and controlling by providing separate operational zones.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The boundary area acts as an intermediary zone that mediates between the touch operation area (for movement control) and the visual field display area. By placing visual field dragging operations in this intermediate boundary region, the system enables both movement control and visual field viewing to occur simultaneously without mutual interference.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a small map is provided in upper right corner to move game scene by dragging, then game scene movement is realized, but the small map blocks the information of game scene and signal information

Engineering Contradiction:
Improvegame scene movement capabilityVSAvoidgame scene information visibility
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent extracts the visual field dragging function from the traditional small map location (upper right corner) and relocates it to a boundary area surrounding the touch operation area. This extraction removes the blocking element from the game scene display region, allowing full visibility of game information while preserving the dragging functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of placing the control interface within the game scene area (2D plane occupation), the patent positions the touch operation area and its boundary area in a surrounding dimension, effectively moving the control layer outside the information display layer to eliminate visual obstruction.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If visual field is viewed by dragging a right-handed joystick to the edge of the screen, then visual field can be viewed, but if position is not reached, the virtual character moves in that direction or visual field must be dragged again

Engineering Contradiction:
Improvevisual field viewing rangeVSAvoidtime for multiple dragging operations
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent sets up the boundary area in advance, surrounding the touch operation area, so that the visual field dragging function is available throughout the entire boundary region. This preliminary setup ensures that players can drag the visual field to any desired position within the boundary area in a single operation, without needing to perform multiple drags or worry about character movement interference.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The boundary area serves multiple functions: it provides the draggable visual field control, surrounds and protects the touch operation area, and enables panoramic viewing. This multi-functional design eliminates the need for separate controls for visual field management and movement control, allowing both operations to coexist efficiently.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10702774B2Information processing method, apparatus, electronic device and storage medium
Publication Date: 2020.07.07 NETEASE (HANGZHOU) NETWORK CO LTD
  • US10702774B2 patent drawing
  • US10702774B2 patent drawing
  • US10702774B2 patent drawing

AI summary

An information processing method, implemented by a mobile terminal including a touch display and rendering a graphic user interface on the touch display, content presented on the graphic user interface at least including a game scene, includes: when a sliding operation acting on a touch operation area is detected, controlling a visual field movement of the game scene on the graphic user interface according to the movement of the touch point of the sliding operation; and when it is detected that the touch point of the sliding operation enters a preset boundary area, acquiring the first sliding direction of the touch point entering the preset boundary area, and controlling, when the touch point is located in the preset boundary area, the visual field movement of the game scene on the graphic user interface according to the first sliding direction. incoherent.