Mobile Gaming Alert System for Timely Event Notifications

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Solution Overview

Problem

Existing gaming systems lack efficient methods for creating and communicating gaming alerts to users, leading to missed opportunities for players to engage with games as events unfold.

Innovation Solution

A system comprising a gaming server and a gaming event detector that processes news datastreams to identify scheduled game events, generating alerts that are sent to registered mobile devices, allowing users to receive timely notifications about games they are interested in.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If a system processes news datastreams to identify scheduled game events and generates alerts, then user engagement and timeliness of notifications are improved, but device complexity and processing requirements increase

Engineering Contradiction:
Improvetimeliness of game event notificationsVSAvoidsystem complexity for processing datastreams
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The system divides the complex task of game event detection into separate functional components: a gaming event detector that processes datastreams to identify events, and a gaming server that manages alert generation and distribution. This segmentation allows each component to specialize in specific functions, improving efficiency while managing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming server acts as an intermediary between the gaming event detector and mobile devices. It receives processed event information from the detector, manages alert generation, and distributes notifications to registered devices. This intermediary layer simplifies the architecture by centralizing coordination functions and reducing direct complexity at the device level.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If the system sends alerts to multiple registered mobile devices, then user participation increases, but communication overhead and system resource usage increase

Engineering Contradiction:
Improveuser participation in gaming activitiesVSAvoidsystem resource usage for alert distribution
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system performs preliminary actions by maintaining a registered list of mobile devices interested in specific games before events occur. When a game event is detected, the system quickly distributes alerts to pre-identified devices rather than searching for recipients in real-time. This reduces communication overhead and enables rapid alert distribution to multiple users simultaneously.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250157296A1Mobile gaming alert
Publication Date: 2025.05.15 CFPH LLC
  • US20250157296A1 patent drawing
  • US20250157296A1 patent drawing
  • US20250157296A1 patent drawing

AI summary

An electronic device for mobile alerts is disclosed, along with a method for the same. The electronic device includes a network interface, a processor, and a data storage device. The processor implements the method, including receiving a stream of data for sporting events, receiving a gaming preference from a device, identifying matches with the gaming preference, and for each identified match, generating an alert for the mobile device including some summarization of information on the corresponding game.