Mobile Gaming Automated Seating Reduces Navigation Complexity

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Solution Overview

Problem

Current mobile networked gaming systems face challenges such as limited game options, navigation complexity, and seating issues due to technical limitations like small screens, limited memory, and processing capabilities, leading to user frustration and reduced revenue for operators.

Innovation Solution

A mobile networked gaming system with a downloadable game client application that allows automatic login, customizable favorites, and an automated seating option (AutoSeat) to quickly seat users at preferred game tables based on their history and preferences, reducing navigation complexity and improving user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple game options are provided on mobile platform, then user satisfaction is improved, but device complexity and navigation burden increase

Engineering Contradiction:
Improvegame optionsVSAvoidnavigation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into distinct functional modules: a game selection interface that presents multiple game options, and an automated seating module that handles table selection and player assignment. This segmentation allows the system to offer diverse game choices while automating the complex navigation process, resolving the contradiction between versatility and complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements self-service through automated seating functionality where the gaming system automatically selects appropriate game tables and seats players based on their preferences and history, without requiring manual navigation through complex menus. This reduces the navigation burden on users while maintaining multiple game options.

Inventive Principle:
Principle #25Self-service

2Ease of operation

If automated seating option is implemented, then user convenience is improved, but system complexity increases

Engineering Contradiction:
Improveuser convenienceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-configuring seating preferences and game table selections based on user history and preferences before the user needs to play. This allows the automated seating feature to function with relatively simple logic, improving user convenience without proportionally increasing system complexity.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The automated seating system incorporates feedback mechanisms that learn from user selections and gaming history, automatically adjusting seating recommendations. This feedback loop enables the system to provide personalized service with relatively simple algorithms, balancing user convenience against system complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8613670B2Mobile networked gaming system
Publication Date: 2013.12.24 ENTAIN MARKETING (UK) LTD
  • US8613670B2 patent drawing
  • US8613670B2 patent drawing
  • US8613670B2 patent drawing

AI summary

A mobile networked gaming system wherein a downloadable game client application connects a player to at least one game server (or wireless network), wherein the at least one game table is hosted on said game server. The game server (or wireless network) provides game operations and displays for transmission to the game client application and a display including at least one screen display including at least one lobby screen display from which a player can manually request to be seated at one or more of a plurality of virtual game positions in one or more of a plurality of multi-player or single-player games. Furthermore, a selectable automated seating option is available for automatically seating a player at one or more of a plurality of virtual game positions, wherein a player is directly seated when the player logs-in to the mobile networked gaming system. Embodiments of the present invention are disclosed as a mobile poker client application and a mobile casino client application incorporating the above features.