Mobile Gaming Advertising Using Beacons and Player Data

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Solution Overview

Problem

Existing mobile gaming systems lack effective methods for targeted advertising and engagement with players, limiting the ability to personalize and enhance user experience.

Innovation Solution

Implementing a system that integrates mobile gaming devices with casino servers and point-of-sale terminals to facilitate targeted advertising based on player behavior and preferences, utilizing beacon technology for proximity-based interactions and data analysis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If mobile gaming devices are integrated with casino servers and point-of-sale terminals for targeted advertising, then user engagement and personalization are enhanced, but device complexity and system integration requirements increase

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system is divided into distinct functional modules: mobile gaming device, casino server, point-of-sale terminal, and beacon system. Each component operates independently but communicates through standardized interfaces, allowing the personalization features to be implemented without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The mobile gaming device serves multiple functions: gaming operations, advertising display, data collection, and proximity detection via beacons. This multi-functionality reduces the need for separate dedicated devices for each function, thereby managing complexity while enhancing adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Speed

If beacon technology is used for proximity-based interactions, then real-time targeted advertising is enabled, but energy consumption and data processing requirements increase

Engineering Contradiction:
Improvereal-time responsivenessVSAvoiddevice energy consumption
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

The beacon technology operates on periodic cycles, transmitting signals at intervals rather than continuously. The mobile gaming device checks for nearby beacons at discrete moments during gameplay or advertising cycles, enabling real-time responsiveness while minimizing continuous energy consumption.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The beacon system is passive and self-powered, emitting identification signals without requiring active processing power from the mobile gaming device. The device simply receives and processes these low-energy signals to determine proximity, reducing the energy burden on the mobile device.

Inventive Principle:
Principle #25Self-service

3Loss of information

If player behavior data is collected and analyzed for targeted advertising, then advertising relevance is improved, but data privacy concerns and security requirements increase

Engineering Contradiction:
Improveadvertising information accuracyVSAvoiddata privacy risk
Core Design Contradiction:
Loss of informationVSObject-affected harmful factors

Solution Approach 1:

Data collection is localized to specific contexts and purposes. The system collects only the minimum necessary behavior data relevant to advertising personalization, such as game preferences and spending patterns, while maintaining local data processing where possible to minimize transmission and storage of sensitive information.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements feedback mechanisms where players can review and control their data collection preferences. Player responses to advertising and system adjustments based on this feedback create a closed loop that allows players to manage their privacy while still enabling personalized advertising when desired.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250342502A1Method and apparatus for advertising on a mobile gaming device
Publication Date: 2025.11.06 INTERACTIVE GAMES
  • US20250342502A1 patent drawing
  • US20250342502A1 patent drawing
  • US20250342502A1 patent drawing

AI summary

In various embodiments, promotions are featured on mobile gaming devices. Data based on which a first promotion associated with a first advertiser may be displayed on a mobile gaming device. The data may include a first set of criteria identifying when the first promotion should be displayed.