Mobile Device Gaming Data Collection System
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Solution Overview
Problem
Current gaming establishment player tracking systems collect limited gaming activity data due to bandwidth issues, restricting the ability to provide personalized and enhanced gaming experiences for players.
Innovation Solution
The system utilizes mobile devices to collect and wirelessly communicate extensive game-based data, including player interactions and location information, to a tracking server, enabling the analysis of predictive player actions and providing customized rewards, offers, and advertisements.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If traditional player tracking systems are used to collect gaming activity data, then system simplicity is maintained, but data collection capacity is limited due to bandwidth issues
Solution Approach 1:
The patent introduces mobile devices as intermediary components between gaming machines and the tracking server. These mobile devices act as local data collection and storage units, buffering gaming activity data before transmission. This intermediary layer enables extensive data collection without overwhelming the central server's bandwidth, as each mobile device independently manages its own data cache and transmission schedule.
Solution Approach 2:
The system transitions from a centralized data collection architecture to a distributed architecture where mobile devices create a new dimensional layer in the data flow. Instead of all data flowing directly through a single bandwidth-constrained channel, data is collected locally across multiple mobile devices and transmitted in distributed batches, effectively adding a spatial dimension to the data collection network.
2Loss of information
If extensive game-based data is collected and transmitted, then personalized gaming experiences can be provided, but bandwidth consumption increases
Solution Approach 1:
The system performs preliminary data collection and local processing at the mobile device level before transmission. Gaming activity data is accumulated and pre-processed in the mobile device's local memory, with filtering and aggregation performed beforehand. This preliminary action reduces the volume of data that needs to be transmitted over the network, as only processed and essential information is sent to the server.
Solution Approach 2:
The patent extracts and processes data locally at the mobile device level, separating essential information from raw data before transmission. The system identifies and extracts only the most relevant gaming activity data for transmission to the server, while processing and storing other data locally. This extraction approach minimizes network bandwidth consumption by transmitting only necessary information.
3Quantity of substance
If mobile devices are used to collect and store data locally, then data collection capacity increases, but device memory requirements increase
Solution Approach 1:
The system implements periodic data transmission from mobile devices to the server. Instead of continuously transmitting data or storing it indefinitely, the mobile devices transmit collected data in periodic batches when connectivity is available. This periodic action allows the system to manage memory efficiently by clearing stored data after successful transmission, reducing the peak memory requirements while maintaining high data collection capacity.
Data Source
AI summary
The present disclosure relates generally to a system that utilizes an application running on a mobile device to collect game-based data regarding a player's experience at a gaming establishment.


