Mobile Gaming Remote Play Link Stability

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Solution Overview

Problem

Existing electronic gaming systems face issues with communication link failures during games, automatic session termination due to inactivity, and the need for customized and licensed gaming devices, which disrupt player experience and convenience.

Innovation Solution

A method and system that allows players to use off-the-shelf mobile devices to remotely play licensed gaming machines, with features like automatic reconnection of game outcomes, pause functionality during inactivity, and recommendations for games and machines, ensuring seamless gameplay and convenience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a player uses a customized licensed gaming device, then game security and central monitoring are improved, but device complexity and cost increase

Engineering Contradiction:
Improvegame securityVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies universality by enabling standard mobile devices to perform multiple functions: they serve as both general-purpose consumer electronics and as licensed gaming terminals. The mobile device can play licensed casino games while maintaining its standard functionality, eliminating the need for dedicated gaming hardware. This resolves the contradiction by achieving game security through software licensing rather than hardware specialization.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent uses copying by creating a virtual replica of the gaming machine interface and functionality on the mobile device screen. The mobile device displays and interacts with licensed games through software that replicates the gaming experience, while the actual game logic and security remain on the server. This allows standard devices to function as gaming terminals without requiring custom hardware.

Inventive Principle:
Principle #26Copying

2Productivity

If the gaming system automatically terminates sessions due to inactivity, then device availability is improved, but player convenience deteriorates

Engineering Contradiction:
Improvedevice availabilityVSAvoidplayer convenience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by having the system send a warning notification to the player before automatically terminating the session. The server monitors inactivity, sends a warning message to the mobile device, and only terminates the session if the player does not respond within a specified time frame. This gives players advance notice and opportunity to resume play, resolving the contradiction between device availability and player convenience.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback by continuously monitoring player activity status and providing real-time notifications. When inactivity is detected, the server sends feedback messages to the mobile device warning of impending termination. This feedback mechanism allows players to understand the system's state and take appropriate action, balancing automated resource management with user convenience.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the system provides personalized game recommendations, then player experience is improved, but data processing requirements increase

Engineering Contradiction:
Improveplayer experienceVSAvoiddata processing requirements
Core Design Contradiction:
Ease of operationVSPower

Solution Approach 1:

The patent uses an intermediary approach by introducing a recommendation server that acts as a mediator between the gaming system and the player's mobile device. The recommendation server collects gameplay data, processes it to generate personalized recommendations, and delivers them to the player. This separates the heavy data processing requirements from the mobile device, allowing personalized recommendations without overloading the player's device resources.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system applies self-service by automatically analyzing player gameplay patterns and generating recommendations without requiring manual input from the player. The recommendation server continuously monitors gameplay data, identifies player preferences, and autonomously generates personalized game recommendations, reducing the processing burden on the mobile device while maintaining high-quality personalized service.

Inventive Principle:
Principle #25Self-service

4Reliability

If communication link monitoring is implemented, then game integrity is improved, but system complexity increases

Engineering Contradiction:
Improvegame integrityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements feedback by establishing continuous bidirectional communication between the server and mobile device to monitor link status. The system sends periodic heartbeats and acknowledges data transmission, automatically detecting when the communication link is lost. This feedback mechanism maintains game integrity through simple status monitoring rather than complex verification protocols.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system applies self-service by automatically detecting and responding to communication link failures without requiring manual intervention. When link loss is detected through monitoring, the system autonomously terminates the game session and notifies the player, maintaining integrity through automated processes rather than complex manual verification systems.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS10068422B2Systems and methods for recommending games to anonymous players using distributed storage
Publication Date: 2018.09.04 IGT CANADA SOLUTIONS ULC
  • US10068422B2 patent drawing
  • US10068422B2 patent drawing
  • US10068422B2 patent drawing

AI summary

While a player is playing one game on a gaming machine using a mobile gaming device, the systems and methods described herein recommend other games to the player based on the player's real time game play. An export data set is generated using parsing rules and used for recommendations. The game recommendations are provided to the mobile gaming device for selection by the user.