Mobile Gaming Server Mediates Multiplayer Sessions
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Solution Overview
Problem
Current gaming systems face challenges in providing portable and social gaming experiences, as players desire quicker access to winnings and multiplayer options on external devices like smartphones, while also needing enhanced social interaction features.
Innovation Solution
The system enables authenticated players to initiate multiplayer games on smartphones, allowing multiple players to enroll and play together via a community gaming panel, with outcomes determined by individual and collective plays, and winnings distributed through a server connected to multiple electronic gaming machines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming functionality is provided on fixed electronic gaming machines, then gaming stability and security are maintained, but player portability and social interaction capabilities are limited
Solution Approach 1:
A server acts as an intermediary between mobile devices and electronic gaming machines, enabling players to access and control games remotely. The server receives player inputs from mobile devices, communicates with EGMs to execute game logic, and returns outcomes to players, thus providing portability while maintaining system security and stability through centralized mediation.
Solution Approach 2:
The system allows a single gaming platform to serve multiple functions: it supports both traditional fixed EGM gameplay and mobile-remote gameplay, enables individual and multiplayer modes, and provides various game types (slots, video poker, etc.) through a unified architecture that adapts to different player needs and device types.
2Adaptability or versatility
If traditional electronic gaming machines are used, then individual gameplay is stable, but social interaction and multiplayer engagement are reduced
Solution Approach 1:
The system performs preliminary actions by automatically matching players for multiplayer games, pre-configuring game parameters, and establishing connections between mobile devices and EGMs before gameplay begins. This automation reduces the manual effort required from players to initiate and coordinate multiplayer sessions.
Solution Approach 2:
The system implements feedback mechanisms where player actions on mobile devices are immediately communicated to the server and EGMs, and game outcomes are transmitted back to players in real-time. This continuous feedback loop enables smooth multiplayer interaction and maintains engagement by providing immediate response to player inputs.
3Ease of operation
If gaming is extended to mobile devices, then player accessibility and engagement are improved, but connection reliability and security may be compromised
Solution Approach 1:
The server serves as a reliable intermediary that manages all communications between mobile devices and EGMs, implementing security protocols, validating player credentials, and ensuring transaction integrity. This centralized mediation maintains connection stability and security while enabling widespread mobile accessibility.
Solution Approach 2:
The system implements prior cushioning by establishing secure authentication protocols before gameplay begins, pre-validating player credentials and device permissions, and setting up encrypted communication channels in advance. This preparatory security infrastructure ensures reliable and secure connections even when players access games from various mobile devices in different locations.
Data Source
AI summary
A player is enabled to initiate on a mobile device a multiplayer game via a community gaming panel for multiplayer game play. Additional players are enabled to access the multiplayer game on additional mobile devices to enroll in the multiplayer game. The multiplayer game is funded by wagers from the player, additional players, a gaming venue, or a third party funding source. An outcome is determined for the multiplayer game based on one or more plays of the multiplayer game by the player and/or the additional players. The mobile device and the additional mobile devices are remotely connected to a server associated with multiple gaming machines. The player and the additional authenticated players are each associated with a respective gaming machine.


