Mobile Gaming Session Management via Temporary Inactivity Suspension

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Solution Overview

Problem

Existing remote gaming systems face issues such as communication link failures during games, inability to pause play without session termination, use of customized and costly tablets, limited jurisdictional compatibility, and lack of 3D image format conversion and battery power management, leading to frustrating player experiences and operational inefficiencies.

Innovation Solution

A mobile gaming system using off-the-shelf tablets or smartphones, allowing players to register and play with licensed gaming machines, featuring encrypted wireless communication, Near Field Communication (NFC) for link setup, automatic session management, 3D image format conversion, and battery power monitoring to prevent incomplete games, enabling seamless play across different machines and venues.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the system automatically terminates the playing session after a maximum time between games is exceeded, then the gaming machine can be made available to other players, but the player cannot temporarily suspend play for legitimate reasons

Engineering Contradiction:
Improvegaming machine availabilityVSAvoidplayer pause capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The player is given the option to preliminarily suspend the game before the maximum time between games is exceeded. The system detects when the player has taken an extended period to make a decision and offers a suspension option, allowing the player to preserve their playing session without having to complete the game within the strict time limit.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If the communications link is broken during a game, then the system can detect the failure, but the player experience becomes frustrating and the game must be terminated

Engineering Contradiction:
Improvecommunication link monitoringVSAvoidplayer experience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system prepares for potential communication failures by implementing a reconnection mechanism before actual failure occurs. When the communications link is broken, the system automatically attempts to reestablish the connection and resume the game, cushioning the player from the full impact of the failure and maintaining a smoother player experience.

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

3Reliability

If customized tablets are used for remote gaming, then the gaming system can be integrated with licensed gaming machines, but the cost increases significantly

Engineering Contradiction:
Improvegaming system integrationVSAvoidsystem cost
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The system is designed to work with universal off-the-shelf tablets rather than customized devices. The gaming machine and software are configured to communicate with standard tablet hardware and operating systems, allowing the same tablet to be used for various gaming machines and purposes, thereby reducing costs while maintaining integration capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player satisfaction by maintaining uninterrupted gameplay, allows temporary inactivity without session termination, supports use of personal devices, ensures compliance with jurisdictional rules, and optimizes battery use, thereby increasing player engagement and operational efficiency.

Implementation Method 1

featuring encrypted wireless communication, Near Field Communication (NFC) for link setup

Methodology Applied
Scientific EffectNear Field Communication (NFC): Electromagnetic Induction

Data Source

PatentUS9208641B2Remote gaming method allowing temporary inactivation without terminating playing session due to game inactivity
Publication Date: 2015.12.08 IGT CANADA SOLUTIONS ULC
  • US9208641B2 patent drawing
  • US9208641B2 patent drawing
  • US9208641B2 patent drawing

AI summary

A mobile gaming device may be a player's own personal tablet, smartphone, PDA, etc., with an application program installed via the internet for carrying out a remote gaming session. All gaming functions are carried out by a stationary gaming terminal communicating with the mobile device, such as by using WiFi. The mobile device operates as a user interface. If the communications link is temporarily broken during a game, the mobile device will create the appearance that the game is continuous, such as by continuing to spin reels, until communications are reestablished. The reels will stop once the mobile device receives the final outcome from the gaming terminal. The player may pause the game to temporarily suspend the minimum game frequency rules. The mobile device may switch between gaming terminals. For 3D video, the original format is adjusted for the mobile device. The gaming terminal may be a gaming machine.