Mobile Device Gesture Interaction for Nearby Communication

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Solution Overview

Problem

Current methods for interacting with other users through smart devices, such as sending friend requests or performing financial transactions, are cumbersome and require complex procedures, especially for users unfamiliar with social network services.

Innovation Solution

A method and system that allows users to perform interactions, like making friends or conducting financial transactions, by identifying nearby mobile devices with installed applications through touch gestures, establishing communication channels, and updating user information stored on a server without the need for complex procedures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional friend request procedures are used (searching name, clicking button, sending message, waiting for acceptance), then the interaction can be completed with reliable user confirmation, but the procedure becomes cumbersome and time-consuming

Engineering Contradiction:
Improveease of performing interactionVSAvoidtime required for interaction
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by automatically searching for and identifying nearby mobile devices before the user initiates the interaction. The user only needs to perform a simple gesture (e.g., waving the device), while the system handles device discovery, identification, and connection establishment in advance, eliminating the need for manual searching and multiple confirmation steps.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent extracts the complex procedures (searching, selecting, confirming) from the user's task and transfers them to the system's automatic functions. The user is left with only the essential action (gesture), while the system handles the extracted complex steps of device identification, connection establishment, and interaction initiation.

Inventive Principle:
Principle #2Taking out (Extraction)

2Ease of operation

If simple gesture-based interaction is implemented, then ease of operation is improved, but the complexity of the system increases

Engineering Contradiction:
Improvesimplicity of user interfaceVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system introduces an intermediary layer (the automatic device identification and connection management system) that mediates between the simple user gesture and the complex backend operations. This intermediary handles device discovery, authentication, and connection establishment, allowing the user interface to remain simple while the system complexity is managed behind the scenes.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If automatic device identification is used, then the interaction process is simplified, but the precision of user intent detection may be reduced

Engineering Contradiction:
Improvespeed of interactionVSAvoidaccuracy of user intent
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system implements feedback mechanisms where the identified device information is presented to the user for confirmation before proceeding with the interaction. This feedback loop allows the system to quickly identify devices automatically while still verifying user intent, maintaining both speed and accuracy by combining automatic identification with user confirmation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10554504B2Method for changing user-originating information through interaction between mobile device and information display device
Publication Date: 2020.02.04 KOALA SYSTEMS LLC
  • US10554504B2 patent drawing
  • US10554504B2 patent drawing
  • US10554504B2 patent drawing

AI summary

A non-transitory computer-readable medium comprises computer readable instructions, which when executed, cause at least one processor of a mobile device of a user to (a) identify at least one communication device within a predetermined distance from the mobile device as a target to perform a specific interaction to change user-originating information, (b) establish a communication channel with the communication device, when a specified touch gesture is detected in the mobile device, (c) receive, from the communication device, data related to the specific interaction; and (d) transmit, to a server, the data related to the specific interaction.