Mobile Group Interaction Interface for Cross-Device Synchronization

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Solution Overview

Problem

Current communication technologies do not enable real-time synchronous group interactions that include both mobile and non-mobile device users, limiting the ability to engage in simultaneous activities like instant messaging, image sharing, and audio sharing across diverse devices.

Innovation Solution

A mobile device application provides a user interface for participating in real-time social group interactions with other members using either mobile or non-mobile devices, allowing for peer-to-peer connections and differentiated support for activities based on device capabilities to ensure seamless interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If existing communication mechanisms are used to enable group interactions, then multiple individuals can communicate through instant messaging or conference calls, but the system cannot support real-time synchronous group interactions that include both mobile and non-mobile device users with equal participation

Engineering Contradiction:
Improvedevice compatibilityVSAvoidequal participation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system implements a universal communication platform that supports multiple device types (mobile and non-mobile) through a common architecture. The server mediates interactions between diverse devices, allowing users on cellular telephones, personal computers, and other devices to participate in the same group interactions without requiring device-specific configurations or invitations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If existing communication mechanisms require specific configuration for each group, then communication can be established, but the system requires individual invitations for each participant and cannot enable seamless real-time interaction

Engineering Contradiction:
Improvecommunication establishmentVSAvoidconfiguration time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system pre-establishes group memberships and communication channels before interactions occur. Users are automatically connected to groups based on pre-configured relationships, eliminating the need for real-time invitations or configurations when starting a group interaction. The server maintains ready-to-use communication paths for all group members.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the system supports multiple device types, then device compatibility is improved, but bandwidth and memory usage must be optimized to ensure equal participation

Engineering Contradiction:
Improvedevice compatibilityVSAvoidbandwidth and memory usage
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system optimizes data transmission and resource allocation based on the specific capabilities and constraints of each device type. Mobile devices receive optimized data streams with appropriate bandwidth allocation, while non-mobile devices can handle higher data volumes. The server dynamically adjusts resource distribution to ensure equal participation experience across different device capabilities.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS7702728B2Mobile shared group interaction
Publication Date: 2010.04.20 MICROSOFT TECHNOLOGY LICENSING LLC
  • US7702728B2 patent drawing
  • US7702728B2 patent drawing
  • US7702728B2 patent drawing

AI summary

Techniques for enabling mobile shared group interaction are described. Members of a group may access, through a user interface, group activities that provide a shared, synchronous, interactive experience. An interface may be provided via a mobile device such as a cellular telephone that enables members who are mobile to participate in group activities with other members who are also mobile or who are logged on via a non-mobile device such as a desktop computer system.