Object-Based Mobile Media Editing Interface
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Solution Overview
Problem
Current digital media editing technologies for mobile devices lack an efficient object-based editing environment that allows users to seamlessly merge and manipulate digital media units such as videos, images, and audio clips, limiting creative control and user experience.
Innovation Solution
A mobile device application provides an object-based editing environment where users can import, arrange, and merge digital media units by selecting and rearranging discrete objects, applying transitions and titles, and editing audio, enabling the creation of a continuous digital media unit through a user-friendly interface with drag-and-drop functionality and contextual menus.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional digital media editing technologies are used on mobile devices, then device compatibility is maintained, but editing efficiency and user experience deteriorate due to lack of object-based manipulation capabilities
Solution Approach 1:
The patent segments digital media into discrete, manipulable objects including video clips, images, audio clips, transitions, and titles. Each object type is represented by a distinct icon in the object tray, allowing users to selectively drag and drop individual media elements onto the timeline for editing. This segmentation enables precise control over each media component independently.
Solution Approach 2:
The patent introduces an intermediary object-based editing environment that sits between the raw digital media files and the final edited product. This environment provides a visual interface with object trays, timelines, and preview windows that mediate the editing process, allowing users to manipulate media objects through drag-and-drop operations rather than direct file manipulation.
2Adaptability or versatility
If object-based editing environment is implemented, then creative control and editing capability are improved, but interface complexity increases due to multiple object types and manipulation options
Solution Approach 1:
The patent applies local quality by providing context-specific functionality at different interface locations. The object tray displays different icons based on media type, the timeline shows contextual options when media objects are selected, and the preview window adapts to show appropriate playback controls. Each area of the interface has specialized controls relevant to its specific function.
Solution Approach 2:
The patent implements dynamics through the draggable, resizable, and repositionable nature of media objects on the timeline. Objects can be dynamically moved to change their position in the sequence, resized to adjust duration, and stacked to create layered effects. The interface responds dynamically to user actions with contextual menus and preview updates.
3Manufacturing precision
If multiple digital media objects are merged and edited, then final product quality is improved, but processing time and computational resources increase
Solution Approach 1:
The patent applies preliminary action by pre-processing and pre-organizing digital media into standardized object formats before the editing process begins. Media files are imported, converted to compatible formats, and organized into categorized object trays with thumbnail previews. This preliminary organization reduces processing time during actual editing operations.
Solution Approach 2:
The patent uses copying by creating visual representations (thumbnails and icons) of digital media objects that can be manipulated without moving the actual media files. These graphical copies allow users to arrange, select, and preview media elements efficiently, with the system only processing full-resolution media when necessary for final rendering or export.
Data Source
AI summary
A computer-implemented method involving an object-based editing environment for defining a digital video as a linear arrangement of discrete media objects, each digital media object electronically stored as a digital file. The method includes displaying a graphical representation of a first digital media object within the editing environment; displaying one or more user interface icons associated with the digital media object; displaying a first menu in response to receiving a first user input; receiving second user input associated with the first menu and identifying a second digital media object; displaying a graphical representation of the second digital media object within the editing environment; and generating a digital video comprising the first digital media object and the second digital media object.


