Mobile Mixed Reality Platform for Immersive Spatial Interaction
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Solution Overview
Problem
Conventional virtual reality systems lack the ability for users to interact with each other and objects in a manner that mirrors real-life experiences, with limitations in depth perception and realistic interaction within virtual environments, and fail to simulate real-world conversations effectively.
Innovation Solution
A mobile mixed reality platform that enables users with wearable devices to interact in a shared virtual space, using avatars that can move and interact with virtual objects and environments in real-time, with features like binocular video monitors for immersive experiences and echolocation sensors for accurate spatial awareness.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional virtual reality systems are used, then users can experience virtual environments, but users cannot interact with each other and objects in a manner that mirrors real-life experiences
Solution Approach 1:
The patent merges virtual reality technology with mixed reality elements by combining virtual environments with real-world sensory inputs. The system integrates video feeds from multiple cameras, audio from microphones, and spatial data from sensors to create a hybrid experience that preserves real-life interaction nuances while maintaining virtual immersion, thereby improving interaction realism without sacrificing depth perception accuracy
Solution Approach 2:
The patent introduces intermediaries in the form of multiple video cameras and sensors that capture real-world spatial and sensory information. These intermediaries bridge the gap between virtual and real interactions by providing accurate depth and spatial data to the virtual environment, enabling more realistic interactions while maintaining reliable depth perception through multi-source data fusion
2Adaptability or versatility
If conventional virtual reality systems are used, then users can experience virtual environments, but the systems fail to simulate real-world conversations effectively
Solution Approach 1:
The patent implements multi-functional wearable devices that serve multiple purposes: video cameras capture visual information for both environment mapping and user interaction tracking, microphones handle both spatial audio positioning and conversation recording, and sensors provide both motion tracking and proximity detection. This universal design enables effective conversation simulation without proportionally increasing device complexity, as single components perform multiple functions
Solution Approach 2:
The patent segments the conversation simulation function into distinct modular components: audio capture modules, video capture modules, spatial processing modules, and rendering modules. Each module handles a specific aspect of conversation simulation independently, allowing the system to achieve high adaptability while managing complexity through modular architecture where each segment can be optimized separately
3Reliability
If binocular video monitors and wearable devices are used, then users experience immersive virtual environments, but the systems lack accurate spatial awareness without echolocation sensors
Solution Approach 1:
The patent replaces traditional mechanical depth-sensing systems with echolocation-based acoustic sensing. Instead of using complex mechanical laser rangefinders or structured light systems, the patent employs acoustic waves to probe and map the spatial environment. This substitution achieves accurate spatial awareness through sound wave reflection and time-of-flight measurement while reducing mechanical complexity, as acoustic sensors are inherently simpler and more compact than their mechanical optical counterparts
Data Source
AI summary
In an embodiment, systems and methods disclosed herein relate to a mobile mixed reality platform that enables users in different physical locations in a building, city, state, or across the world to interact in a shared virtual environment during an interactive session. This virtual environment enables the sharing and generation of virtual elements such as documents and three-dimensional models, and immerses the users in the environment with wearable technology so that the users have an experience that mirrors real-time interactions in situations including professional meetings, training, and other interactions that involve parties from different physical locations who desire to have a shared, immersive, virtual environment for interaction.


