Mobile Device Wireless Projection Mode Switching

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Solution Overview

Problem

Current wireless projection methods fail to adapt to different application requirements, leading to poor user experience due to inconsistent latency and audio-visual synchronization, as they often use a single projection mode for various applications like games and videos.

Innovation Solution

A mobile device that automatically identifies the current application and suggests or changes the projection mode from mirroring to online projection, or vice versa, to ensure the most suitable mode is used based on the application's needs, improving user experience by optimizing latency and synchronization.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If mirroring projection mode is used, then real-time performance and low latency are improved, but audio-visual synchronization is worsened

Engineering Contradiction:
ImprovelatencyVSAvoidaudio-visual synchronization
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The system dynamically switches between mirroring projection mode and online projection mode based on real-time detection of the running application. When a game application is detected, mirroring mode is activated for low latency; when a video application is detected, online mode is activated for better audio-visual synchronization. This dynamic adaptation resolves the contradiction by selecting the appropriate mode for each scenario rather than being fixed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the projection mode parameter based on application type. By detecting the application running on the mobile device and adjusting the projection mode accordingly, the system optimizes latency and synchronization parameters for different use cases, transforming a static parameter into a dynamic one that adapts to user needs.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If online projection mode is used, then audio-visual synchronization is improved, but real-time performance and low latency are worsened

Engineering Contradiction:
Improveaudio-visual synchronizationVSAvoidlatency
Core Design Contradiction:
ReliabilityVSSpeed

Solution Approach 1:

The system dynamically switches between mirroring projection mode and online projection mode based on real-time detection of the running application. When a game application is detected, mirroring mode is activated for low latency; when a video application is detected, online mode is activated for better audio-visual synchronization. This dynamic adaptation resolves the contradiction by selecting the appropriate mode for each scenario rather than being fixed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the projection mode parameter based on application type. By detecting the application running on the mobile device and adjusting the projection mode accordingly, the system optimizes latency and synchronization parameters for different use cases, transforming a static parameter into a dynamic one that adapts to user needs.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If a same projection mode is used for all applications, then device complexity is reduced, but adaptability to different application requirements is worsened

Engineering Contradiction:
Improveprojection mode configurationVSAvoidapplication-specific optimization
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system automatically detects the running application and selects the appropriate projection mode without requiring manual user intervention. The detection mechanism autonomously identifies whether the current application is a game or video application and switches the projection mode accordingly, providing self-service adaptability while keeping the user interface simple.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes the projection mode parameter based on application type. By detecting the application running on the mobile device and adjusting the projection mode accordingly, the system optimizes latency and synchronization parameters for different use cases, transforming a static parameter into a dynamic one that adapts to user needs.

Inventive Principle:
Principle #35Parameter changes

4Ease of operation

If manual projection mode selection is required, then user control is improved, but ease of operation is worsened

Engineering Contradiction:
Improveprojection mode selectionVSAvoiduser interaction requirement
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically detects the running application and selects the appropriate projection mode without requiring manual user intervention. The detection mechanism autonomously identifies whether the current application is a game or video application and switches the projection mode accordingly, providing self-service adaptability while keeping the user interface simple.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides feedback to the user by displaying the currently active projection mode and automatically adjusts based on application detection. This feedback mechanism informs users of the system's state while maintaining automated operation, balancing transparency with ease of use.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12118263B2Wireless projection method, mobile device, and computer-readable storage medium
Publication Date: 2024.10.15 HUAWEI TECH CO LTD
  • US12118263B2 patent drawing
  • US12118263B2 patent drawing
  • US12118263B2 patent drawing

AI summary

A mobile device runs a first application in the foreground, and performs wireless projection onto an electronic device in a first wireless projection mode. The mobile device includes a processor, a memory, and a computer program stored in the memory. When the computer program is executed by the processor, the mobile device is enabled to perform: After it is detected that the first application belongs to a first-type application, automatically outputting first prompt information, where the first prompt information is used for giving a prompt for switching the first wireless projection mode to a second wireless projection mode; or automatically switching the first wireless projection mode to a second wireless projection mode, and performing wireless projection onto the electronic device in the second wireless projection mode.