Mobile Puzzle Game Chunking for Small Screens

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Solution Overview

Problem

Mobile gaming platforms face limitations in displaying larger puzzles due to smaller screen sizes, which hinders accurate recreation of board and puzzle games requiring more space for game pieces and presentation.

Innovation Solution

A method of dividing puzzles into smaller, interconnected chunks, allowing players to solve each chunk individually on mobile devices, with features like dud pieces and a scoring system to enhance gameplay and engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If puzzles are displayed on mobile device screens, then portability and accessibility are improved, but the display area is reduced making accurate recreation difficult

Engineering Contradiction:
Improveportability and accessibilityVSAvoiddisplay area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The puzzle is divided into multiple chunks, each containing a subset of puzzle pieces that are interconnected. Players solve one chunk at a time rather than the entire puzzle at once, making it manageable on small mobile screens while maintaining the complete puzzle experience

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If the entire puzzle is presented at once, then completeness is improved, but the complexity of solving increases on mobile devices

Engineering Contradiction:
Improvecompleteness of puzzleVSAvoidsolving complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The puzzle is segmented into multiple chunks where each chunk contains a manageable subset of pieces. Players focus on solving one chunk at a time, reducing the cognitive load and complexity compared to solving the entire puzzle simultaneously, while still achieving complete puzzle completion

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Players solve partial portions of the puzzle (chunks) rather than the complete puzzle in one session. This partial action approach makes the solving process more manageable on mobile devices while the complete puzzle is eventually assembled from all solved chunks

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10646773B2Mobile device gaming application for a puzzle mode
Publication Date: 2020.05.12 KINGSISLE ENTERTAINMENT INC
  • US10646773B2 patent drawing
  • US10646773B2 patent drawing
  • US10646773B2 patent drawing

AI summary

The present disclosure relates to computer-implemented methods, computer-readable media, and computer systems for gameplay operations related to a puzzle-based game. In one example, a method can include identifying a puzzle for use in a jigsaw puzzle application, the puzzle comprising a set of puzzle pieces forming a puzzle image. The puzzle is divided into a subset of chunks including mutually exclusive sets of interconnected pieces. The puzzle is presented to a player, where the presented puzzle illustrates the set of puzzle pieces and includes prompting the player to select a particular piece as a starting piece. In response, the chunk associated with the particular piece is identified. An area for solving the identified chunk associated with the particular piece is presented, where the area includes a solution area for solving the identified chunk and a player hand area for providing potential pieces for solving the identified chunk.