Mobile Robot Spatial Capture for HMD Immersion

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Solution Overview

Problem

Current systems for virtual reality, particularly in gaming, fail to effectively capture and render the user's local environment while wearing a head-mounted display (HMD), as they cannot see their surroundings, leading to a lack of immersion and interaction with the real space.

Innovation Solution

A mobile robot equipped with sensors, including image capture devices and depth cameras, captures spatial and texture data of the local environment by moving to various positions and adjusting lighting conditions, generating a spatial model and texture information that is used to render a virtual space corresponding to the real environment on the HMD, allowing the user to experience their surroundings virtually.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a head-mounted display is worn to provide immersive virtual reality, then the user experiences freedom of movement and 3D real-time view, but the user is unable to see the local environment in which they are situated

Engineering Contradiction:
Improveimmersive virtual reality experienceVSAvoidvisibility of local environment
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system creates a digital twin or replica of the local environment by capturing spatial data, texture information, and lighting conditions with sensors, then rendering this copied environment on the HMD display. This allows the user to see a virtual representation of their surroundings while wearing the HMD, resolving the contradiction between immersion and environmental awareness

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The HMD display acts as an intermediary between the user and the local environment, presenting a rendered view that combines virtual reality elements with real environmental data. This intermediary layer allows the user to maintain awareness of their surroundings while experiencing the immersive capabilities of VR

Inventive Principle:
Principle #24Intermediary (Mediator)

2Device complexity

If sensors are positioned statically to capture environment data, then the system structure is simple, but the quality and completeness of captured spatial and texture information is insufficient

Engineering Contradiction:
Improvesensor positioning structureVSAvoidquality of spatial and texture capture
Core Design Contradiction:
Device complexityVSManufacturing precision

Solution Approach 1:

The sensor system transitions from a static configuration to a dynamic one, where sensors are moved to multiple positions and orientations throughout the environment. This dynamic positioning allows comprehensive capture of spatial data and texture information from various viewpoints, significantly improving capture quality while accepting increased system complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The environment capture process is segmented into multiple discrete sensor positions and measurement phases. By dividing the capture task across multiple locations and orientations, the system achieves complete spatial and texture coverage that would be impossible from a single static position

Inventive Principle:
Principle #1Segmentation

3Productivity

If lighting conditions are not controlled during capture, then the capture process is simpler and faster, but the accuracy of texture information and spatial model is reduced

Engineering Contradiction:
Improvecapture process speedVSAvoidaccuracy of texture and spatial data
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The system performs preliminary actions by controlling and standardizing lighting conditions before the actual capture process begins. This pre-adjustment of lighting ensures consistent illumination across all sensor positions, which improves the accuracy of texture and spatial measurements without significantly impacting overall capture productivity

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentEP3727624B1Space capture, modeling, and texture reconstruction through dynamic camera positioning and lighting using a mobile robot
Publication Date: 2024.09.04 SONY INTERACTIVE ENTERTAINMENT LLC
  • EP3727624B1 patent drawingFigure 1A
  • EP3727624B1 patent drawingFigure 1B
  • EP3727624B1 patent drawingFigure 1C

AI summary

A method is provided, including the following method operations: using a robot having a plurality of sensors to acquire sensor data about a local environment; processing the sensor data to generate a spatial model of the local environment, the spatial model defining virtual surfaces that correspond to real surfaces in the local environment; further processing the sensor data to generate texture information that is associated to the virtual surfaces defined by the spatial model; tracking a location and orientation of a head-mounted display (HMD) in the local environment; using the spatial model, the texture information, and the tracked location and orientation of the HMD to render a view of a virtual space that corresponds to the local environment; presenting the view of the virtual environment through the HMD.