Mobile Device Motion Sensor Analysis for Virtual Sports Impact

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Solution Overview

Problem

Existing sports motion analysis systems require attachment to sports equipment or impact with physical balls, making them cumbersome and expensive, and they do not effectively analyze motions without physical interaction.

Innovation Solution

A method using a mobile device with integrated motion sensors to simulate sports motions by determining a starting point, obtaining motion data, and calculating impact points with virtual objects, allowing for analysis without equipment attachment or physical impact, utilizing gyroscope data to determine velocity and orientation for accurate swing analysis.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If motion sensors are attached to sports equipment or physical balls are used, then measurement precision of sports motions is improved, but device complexity and cost increase

Engineering Contradiction:
Improvemeasurement precisionVSAvoiddevice complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent creates a virtual copy of sports equipment (golf club, baseball bat, tennis racket) and sports objects (golf ball, baseball, tennis ball) in a virtual environment. The mobile device simulates the sports equipment itself, eliminating the need for physical attachments while maintaining measurement precision through sensor data from the mobile device's built-in motion sensors.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces mechanical attachment systems (clips, mounts, physical connections between sensors and equipment) with a software-based simulation system. The mobile device's sensors directly capture motion data without mechanical intermediaries, and virtual physics engines calculate impact and trajectory, substituting mechanical complexity with computational models.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If motion sensors are attached to sports equipment, then measurement precision is improved, but ease of operation deteriorates

Engineering Contradiction:
Improvemeasurement precisionVSAvoidease of operation
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The mobile device serves itself as both the sports equipment and the measurement instrument. The device's built-in motion sensors automatically capture data during normal use without requiring separate attachment of external sensors. The system self-calibrates and self-analyzes motion data through onboard processing, eliminating the need for users to perform attachment operations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The mobile device performs multiple functions simultaneously: it acts as the sports equipment (club, bat, or racket), the sensor system, the data processing unit, and the display device. This multi-functionality eliminates the need for separate attachment components and simplifies the user experience to just holding and using the device as normal sports equipment would be used.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Measurement precision

If physical balls and equipment are used for sports motion analysis, then measurement precision is improved, but adaptability deteriorates

Engineering Contradiction:
Improvemeasurement precisionVSAvoidadaptability
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent implements a dynamic system where the virtual sports equipment and objects can be changed through software configuration rather than physical replacement. The same mobile device can simulate different sports equipment types (golf club, baseball bat, tennis racket) and different sports objects, allowing the system to adapt to various sports and scenarios without physical reconfiguration.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes operational parameters (equipment type, object mass, trajectory, impact force) through software rather than physical modification. The virtual physics engine allows dynamic adjustment of sport-specific parameters such as club head speed, ball trajectory, and impact angle, providing adaptability across different sports while maintaining measurement precision through consistent sensor data collection.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables accurate analysis of sports motions, including golf swings, without the need for physical equipment or ball impact, providing detailed analytical information on swing speed and accuracy, and can be extended to various sports and virtual interactions, offering a cost-effective and user-friendly solution.

Implementation Method 1

utilizing gyroscope data to assess wrist and forearm rotation for accurate swing analysis

Methodology Applied
Scientific EffectGyroscope: Gyroscope

Implementation Method 2

mobile device with integrated motion sensors to simulate sports motions, determine a starting point, and analyze movement data

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Data Source

PatentUS9895590B2Method and system to analyze sports motions using motion sensors of a mobile device
Publication Date: 2018.02.20 AQUIMO LLC
  • US9895590B2 patent drawing
  • US9895590B2 patent drawing
  • US9895590B2 patent drawing

AI summary

A method and system to analyze sports motions using the motion sensors of a mobile device, such as a smart phone, is provided. This method uses the mobile device motion sensor output to define the impact point with a virtual object, such as a golf ball, baseball or tennis ball. The motion sensor signature of the sports motion is analyzed for characteristics, specific to each type of sports motion. A method is disclosed using multiple sensors outputs in a mobile device to compute the impact point with a virtual object, such as a golf ball, baseball, tennis ball. Further, a method is disclosed where moving virtual sports objects interact with virtual sports motions and the responsive outputs are displayed on the mobile device and/or any Web-enabled display device.