Mobile Shopping List and Coupon Integration System

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Solution Overview

Problem

Retailers struggle to determine customer purchasing habits and apply coupons effectively due to the use of paper-based shopping lists and coupons, which are not integrated with store inventory data until the point of sale, limiting their ability to analyze customer-specific trends and offer personalized promotions.

Innovation Solution

A computer-implemented system that allows customers to create and manage shopping lists and coupon lists on mobile devices, integrating with store inventory data, enabling real-time updates and displaying coupon availability, allowing for electronic shopping carts and seamless checkout processes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If paper-based shopping lists and coupons are used, then customers can conveniently shop, but retailers cannot determine customer purchasing habits or apply coupons effectively until the point of sale

Engineering Contradiction:
Improvecustomer purchasing data availabilityVSAvoidtime to process shopping data
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system performs preliminary actions by having customers create and submit shopping lists and coupons electronically before they shop. This allows the retailer to pre-process the data, identify purchasing habits, and prepare coupon applications in advance, eliminating the delay of waiting until point-of-sale to access this information.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

An electronic intermediary system (mobile device application and server) is introduced between the customer and the retailer. This intermediary captures shopping list and coupon data from the customer's mobile device, transmits it to the server for processing, and enables the retailer to access and analyze purchasing data without requiring traditional paper-based methods or waiting until checkout.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If in-store shopping is done anonymously, then customers can shop privately, but retailers cannot identify customer-specific purchasing trends over multiple shopping trips

Engineering Contradiction:
Improvecustomer identification dataVSAvoidshopping privacy
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The system enables customers to self-identify by creating personal accounts through the mobile application. Customers voluntarily provide identification information when registering, which allows the system to link their shopping lists and purchases to their identities. This self-service approach maintains convenience while enabling the retailer to identify and track customer-specific purchasing trends across multiple visits.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If paper-based coupons are used, then customers can hold multiple coupons, but the system cannot integrate coupon data with inventory data in real-time

Engineering Contradiction:
Improvecoupon management capabilityVSAvoiddata integration speed
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The system replaces the mechanical paper-based coupon system with an electronic digital coupon system. Instead of physical coupons that must be manually processed at checkout, customers store digital coupons in their mobile device application. The server receives and processes these electronic coupons in real-time, integrating them with inventory data automatically, which dramatically increases data integration speed compared to manual paper processing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS11210688B2Systems and methods for interactive shopping using a mobile computing device
Publication Date: 2021.12.28 WALMART APOLLO LLC
  • US11210688B2 patent drawing
  • US11210688B2 patent drawing
  • US11210688B2 patent drawing

AI summary

A computer-implemented method for interactive shopping by a customer includes providing a downloadable user interface readable on a mobile electronic device that receives shopping list data representing items in a shopping list associated with the customer and receives coupon data representing coupons held by the customer for one or more of the items in an inventory of items for sale at a retail store. The shopping list includes items selected by the customer from the inventory of items. The method may further include receiving a request to checkout from the customer and, in response thereto, consummating a sale of the items in an electronic shopping cart by discounting a price of each item in the electronic shopping cart for which the customer holds coupons by an amount corresponding to the respective coupons.