Mobile Device Signal Control for Interactive Display Sessions

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Solution Overview

Problem

Personal wireless mobile communication devices have increased connectivity in the digital domain but have led to isolation in the physical domain, lacking interactive experiences that bridge the gap between the two.

Innovation Solution

An Interactive system that uses client software on personal wireless mobile communication devices to transmit short-range wireless signals, processed by local and global servers, enabling multi-user interactions, real-time gaming, and advertising across various display units, with features like remote sales, billing, and reporting, and incentives for participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If personal wireless mobile communication devices are used for digital connectivity, then digital domain connectivity is improved, but physical domain interaction deteriorates

Engineering Contradiction:
Improvedigital connectivityVSAvoidphysical interaction
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges digital wireless communication with physical interactive experiences by enabling mobile devices to transmit signals that control display units and physical environments. Users simultaneously engage in digital networking and physical interaction through games, advertising, and social activities displayed on screens, resolving the separation between digital connectivity and physical interaction.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The mobile communication device serves multiple functions: it acts as a communication tool, a game controller, an advertising interface, and a social networking device. The system enables the same device to facilitate both digital connectivity and physical domain engagement through diverse applications including gaming, advertising, and social interaction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If current wireless mobile interactivity is used, then basic communication is enabled, but latency, bandwidth, and cost limitations remain

Engineering Contradiction:
ImproveinteractivityVSAvoidlatency and bandwidth
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent segments the wireless communication system into multiple components: mobile devices, local servers, and display units. This segmentation allows for dedicated communication channels between components, reducing latency and bandwidth constraints by creating optimized data paths rather than relying on general-purpose wireless networks.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces local servers as intermediary components between mobile devices and display units. These servers act as mediators that process signals locally, reducing the burden on wireless networks and minimizing latency by handling data processing closer to the point of interaction rather than relying solely on remote server communication.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Quantity of substance

If interactive experiences are scaled to accommodate large audiences, then system capacity is improved, but quality and consistency deteriorate

Engineering Contradiction:
Improveaudience capacityVSAvoidexperience quality
Core Design Contradiction:
Quantity of substanceVSManufacturing precision

Solution Approach 1:

The patent divides the interactive system into multiple local servers distributed across different locations. Each local server manages a specific group of users and display units, allowing for localized quality control and consistent experience delivery even as the overall system scales to accommodate large audiences across multiple sites.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements local servers that are geographically distributed and responsible for specific local interactions. This ensures that each local area receives customized, high-quality service tailored to its specific user base, maintaining experience quality consistency across the entire scaled system through standardized local processing nodes.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS7881702B2Interactive entertainment, social networking, and advertising system
Publication Date: 2011.02.01 SOCIALIZEIT
  • US7881702B2 patent drawing
  • US7881702B2 patent drawing
  • US7881702B2 patent drawing

AI summary

A system includes a personal wireless mobile communication device that is configured to transmit a short-range wireless signal. The short-range wireless signal is processed by a server, and the server executes an action based on the short-range wireless signal. In an embodiment, the action executed by the server is the creation of an Interactive session on a display unit as a function of the short-range wireless signal.