Mobile Storytelling View Segmentation for Detail Context Trade-off

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Solution Overview

Problem

Current visual storytelling on mobile devices faces challenges due to the size of the display, where either sufficient detail or context is lost when trying to present stories, as smaller screens cannot effectively show both at the same time.

Innovation Solution

The techniques allow users to view events central to the story in detail while also deviating to see surrounding context, using a mobile device's display to orient and select views, pausing or delaying the main story to maintain context, allowing for a full storytelling experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If the display shows a zoomed-in view to provide sufficient detail of a character's expression, then detail is improved, but the surrounding context is lost

Engineering Contradiction:
ImprovedetailVSAvoidcontext
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The patent segments the visual experience into multiple discrete views (story views and context views) that can be independently selected and presented. This allows the system to divide the continuous visual field into manageable segments that can be displayed separately on the mobile device screen, resolving the contradiction between showing detailed character expressions and maintaining surrounding context.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent adds a temporal dimension to the viewing experience by allowing users to switch between different views over time. Instead of attempting to display all information simultaneously on the limited screen space, the system enables users to navigate through multiple views sequentially, effectively using time as an additional dimension to preserve both detail and context.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If the display shows a wide scene to provide sufficient context, then context is improved, but detail is lost

Engineering Contradiction:
ImprovecontextVSAvoiddetail
Core Design Contradiction:
Loss of informationVSMeasurement precision

Solution Approach 1:

The system segments the visual content into distinct story views (providing detail) and context views (providing surrounding information). By presenting these as separate, selectable views rather than attempting to combine them in a single compromised image, the patent allows users to access both detailed character expressions and wide scene context without losing information in either category.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary layer (the view selection interface and narrative structure) that mediates between the limited display capabilities and the user's need for both detail and context. This intermediary system manages the transition between different views and ensures that neither detail nor context is lost, but rather made accessible through controlled navigation.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If the story progresses continuously without pauses, then storytelling flow is improved, but users cannot deviate to view context

Engineering Contradiction:
Improvestorytelling flowVSAvoidviewing flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent makes the storytelling system dynamic by allowing the narrative flow to adapt based on user selections. The system can pause or delay story progression when users choose to view context, and then resume when users return to story views. This dynamic adjustment maintains both continuous storytelling flow and viewing flexibility, as the system adapts its pace to user needs rather than forcing a fixed progression.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system employs periodic interruptions in the main story narrative to allow users to view context views. These periodic pauses are structured as optional deviations from the main storyline, allowing users to explore surrounding context at intervals during the storytelling experience, then return to the main narrative flow.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9766786B2Visual storytelling on a mobile media-consumption device
Publication Date: 2017.09.19 GOOGLE LLC
  • US9766786B2 patent drawing
  • US9766786B2 patent drawing
  • US9766786B2 patent drawing

AI summary

Techniques and apparatuses for visual storytelling on a mobile media-consumption device are described. These techniques and apparatuses enable a user to view events central to the story while also viewing context for the story. By so doing, a user may enjoy the story as the story's author intended without sacrificing a user's ability to engage with the story's context.