Mobile Streaming App for Scheduling Interactive Media Airtime

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Solution Overview

Problem

Existing systems lack an efficient and user-friendly method for coordinating and scheduling multimedia content, particularly consciousness messages such as prayers or collective thoughts, across network-connected devices for real-time streaming and interaction.

Innovation Solution

A network-connected server maintains a database for media content data, allowing users to create, schedule, and pay for media content airtime through a mobile application, enabling real-time streaming and interaction with media messages, including prayers or collective thoughts, via a mobile application or website.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a mobile application is developed for streaming media content, then user accessibility and interaction are improved, but device complexity and development resources increase

Engineering Contradiction:
Improveuser accessibilityVSAvoiddevelopment resources
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The mobile application serves multiple functions including streaming media content, scheduling content airtime, making payments for content, and enabling user interaction through comments and sharing. This multi-functionality consolidates what would otherwise require separate systems into a single application, improving accessibility while managing complexity through integration rather than proliferation of separate tools

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The mobile application acts as an intermediary between users and the media streaming system. It provides a user-friendly interface that abstracts the complexity of the backend streaming infrastructure, payment processing, and content management systems. Users interact with the complex system through simple app interfaces for streaming, scheduling, and payment operations

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If real-time streaming and interaction features are implemented, then user engagement is improved, but system complexity and processing requirements increase

Engineering Contradiction:
Improveuser engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system allows users to schedule media content airtime in advance before the actual streaming occurs. This preliminary scheduling action enables the system to prepare and buffer content ahead of time, reducing real-time processing requirements while maintaining the ability to provide on-demand streaming and interaction features that enhance user engagement

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If a comprehensive media content database is maintained on the server, then content availability and variety are improved, but data storage requirements and server complexity increase

Engineering Contradiction:
Improvecontent varietyVSAvoiddata storage
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The media content database is segmented into distinct collections or categories of media content that can be independently managed and streamed. This segmentation allows the system to handle diverse content types efficiently, organizing large volumes of data into manageable segments that can be accessed and streamed on-demand without requiring the entire database to be loaded or processed simultaneously

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20260087530A1Mobile device streaming media application
Publication Date: 2026.03.26 WEPLE IP HLDG LLC
  • US20260087530A1 patent drawing
  • US20260087530A1 patent drawing
  • US20260087530A1 patent drawing

AI summary

A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment, and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule, and pay for a media content message.