Mobile Streaming App for Scheduled Interactive Media Broadcasts

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Solution Overview

Problem

Existing systems lack an efficient and user-friendly method for coordinating and broadcasting consciousness messages, such as prayers or collective thoughts, over networks, while allowing users to schedule, pay for, and interact with media content in real-time.

Innovation Solution

A network-connected server maintains a database for media content, enabling users to create, schedule, and broadcast messages or programs through a mobile application, which allows for real-time streaming, interaction, and payment processing, with features like in-app purchases and donations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a mobile application is developed for streaming media content, then user accessibility and real-time interaction are improved, but device complexity and network resource consumption increase

Engineering Contradiction:
Improveuser accessibilityVSAvoidapplication structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The application is divided into distinct functional modules including media player, scheduling interface, payment processor, and interaction handlers. Each module operates independently with defined interfaces, reducing overall system complexity while maintaining comprehensive functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server acts as an intermediary between users and the streaming media content, managing content delivery, scheduling, and payment processing. This centralizes complex operations on the server side, simplifying the mobile application structure while enabling real-time interaction and media streaming.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If real-time streaming and interaction features are implemented, then user engagement is improved, but network bandwidth and server resources increase

Engineering Contradiction:
Improveuser engagementVSAvoidnetwork bandwidth
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

Media content is delivered through scheduled streams with periodic updates rather than continuous real-time transmission. The system allows users to view scheduled content at designated times, reducing constant network traffic while maintaining user engagement through anticipated periodic content delivery.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

Media content is pre-processed and scheduled on the server before user requests. Content is prepared in advance with metadata including timing, duration, and interaction parameters, enabling efficient delivery without real-time processing overhead and reducing network bandwidth consumption during actual streaming.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If scheduling and payment processing features are added, then service functionality is improved, but system complexity increases

Engineering Contradiction:
Improveservice functionalityVSAvoidsystem architecture
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The server implements a universal platform that handles multiple functions including media streaming, scheduling, payment processing, and user interaction through a unified architecture. This consolidates diverse functionalities into a single system rather than requiring separate systems for each function, managing complexity through integration.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically manages scheduling conflicts, payment verification, and content delivery coordination without requiring manual intervention. Automated workflows handle the complexity of coordinating multiple functions, reducing the perceived system complexity for users while maintaining comprehensive service functionality.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12511668B2Mobile device streaming media application
Publication Date: 2025.12.30 WEPLE IP HLDG LLC
  • US12511668B2 patent drawing
  • US12511668B2 patent drawing
  • US12511668B2 patent drawing

AI summary

A system and process for coordinating streaming content or messages is provided. A network-connected server maintains a database containing media content-related data, such as the text of a message, accompanying media, time of airing, payment and related comments. A user can view these feeds or streams of these consciousness messages by downloading a mobile application or browsing to a website. The application can also be used to create, schedule and pay for a media content message.