Mobile Terminal AR to VR Object Information Update
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Solution Overview
Problem
Current augmented reality (AR) technologies in mobile terminals limit the availability and realism of information by only recognizing actual objects in a location-based or marker-based manner, failing to provide users with detailed and up-to-date information about objects or products they are interested in.
Innovation Solution
A mobile terminal with a camera, display unit, and controller that acquires images, stores information about selected objects, and updates this information in real-time, allowing users to interact with virtual reality (VR) screens by tracking head or eye movements, enabling intuitive navigation and purchase processes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If AR technology recognizes objects in a location-based or marker-based manner, then the system implementation is simple, but the information availability and realism are limited
Solution Approach 1:
The patent creates virtual copies of real-world objects by capturing images with a camera and generating corresponding virtual objects that can be displayed in VR mode. This allows users to interact with replicated versions of physical objects, preserving detailed information while maintaining system manageability through digital reproduction rather than physical manipulation.
Solution Approach 2:
The system performs preliminary actions by capturing and storing detailed information about real-world objects before VR interaction begins. Images and object data are acquired in advance through camera capture and processed for virtual representation, so that when users enter VR mode, all necessary information is already prepared and available, eliminating the need for complex real-time recognition during immersive interaction.
2Reliability
If AR technology uses location-based or marker-based recognition, then the implementation is straightforward, but the user experience lacks realism and detail
Solution Approach 1:
The patent creates virtual copies of real-world objects by capturing images with a camera and generating corresponding virtual objects that can be displayed in VR mode. This allows users to interact with replicated versions of physical objects, preserving detailed information while maintaining system manageability through digital reproduction rather than physical manipulation.
Solution Approach 2:
The system transitions from 2D AR display to 3D VR immersion by generating three-dimensional virtual spaces and objects from captured real-world data. This dimensional transformation enables users to experience objects and environments with enhanced realism and detail, moving beyond flat marker-based recognition into immersive spatial interaction.
3Loss of information
If the system displays previously stored AR information, then the processing is simple, but the information is not up-to-date
Solution Approach 1:
The system implements feedback mechanisms where user interactions in VR mode trigger updates to object information. When users select or interact with virtual objects, the system retrieves current data from databases or captures new images, ensuring information remains up-to-date. This feedback loop maintains information currency without requiring continuous full-system processing, as updates occur only when triggered by user actions.
Solution Approach 2:
The system transitions from static pre-stored information to dynamic updateable data. Virtual objects in VR mode can have their information refreshed based on current database entries or new camera captures, allowing the system to adapt information currency to user needs while maintaining processing efficiency through on-demand updates rather than continuous synchronization.
4Loss of information
If the system provides detailed and up-to-date information about objects, then the information quality improves, but the system complexity increases
Solution Approach 1:
The patent creates virtual copies of real-world objects by capturing images with a camera and generating corresponding virtual objects that can be displayed in VR mode. This allows users to interact with replicated versions of physical objects, preserving detailed information while maintaining system manageability through digital reproduction rather than physical manipulation.
Solution Approach 2:
The system introduces databases as intermediaries between the physical world and VR interaction. Detailed object information is stored in external databases, allowing the VR system to access high-quality data without embedding all information directly in the application code. This intermediary layer maintains information quality while simplifying system architecture by separating data storage from processing logic.
Data Source
AI summary
Disclosed are a mobile terminal and a controlling method thereof. The mobile terminal includes a camera for sequentially acquiring a first image for augmented reality (AR), which include at least one object, a display unit for outputting the first image, and a controller for, if an input for selecting a specific object among the at least one object included in the first image is received, storing information related to the selected specific object. If a virtual reality (VR) mode corresponding to the first image is executed, the controller forms and outputs a second image corresponding to the VR mode, based on the stored information. If update information related to the selected specific object is received from an external server, the controller controls a mark change corresponding to the received update information to be marked on the second image.


