Mobile Terminal Adaptive Icon Positioning Based on Touch Patterns

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Solution Overview

Problem

Current mobile terminals lack an efficient method for users to quickly and easily access their desired functions, as existing solutions do not effectively utilize user touch input patterns and frequency to prioritize and display relevant applications.

Innovation Solution

A mobile terminal with a sensing unit and controller that executes functions based on user touch input patterns, displaying graphic objects and execution screens corresponding to frequently used functions, with the controller determining the ranking and location of these objects based on usage frequency and user preferences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If mobile terminals provide diverse functions, then functionality is improved, but user access efficiency deteriorates

Engineering Contradiction:
ImprovefunctionalityVSAvoiduser access efficiency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system performs preliminary analysis of user touch input patterns and usage frequency before the user needs to access functions. It pre-identifies frequently used applications and prepares their display positions in advance, so when the user interacts with the terminal, the most relevant functions are already positioned for quick access, eliminating the need for users to search through numerous applications.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The display interface dynamically adjusts based on real-time touch input patterns and usage frequency data. The positions of application icons are not fixed but change automatically according to user behavior patterns, allowing the most frequently used applications to move to prominent positions while less used applications move to less prominent positions, optimizing access efficiency as usage patterns evolve.

Inventive Principle:
Principle #15Dynamics

2Productivity

If application icons are displayed in fixed positions, then device complexity is reduced, but user access efficiency deteriorates

Engineering Contradiction:
Improveuser access efficiencyVSAvoiddisplay management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically analyzes user touch input patterns and usage frequency to self-determine the optimal display positions for application icons. The terminal autonomously repositions icons without requiring manual user configuration or complex user interface settings, reducing the complexity of display management while improving access efficiency through data-driven positioning.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors user touch input patterns and usage frequency as feedback, then uses this feedback to automatically adjust icon positions. This closed-loop feedback mechanism allows the display arrangement to adapt to user behavior patterns, improving access efficiency while the automation of this process reduces the perceived complexity for users.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3128726B1Mobile terminal and method for controlling the same
Publication Date: 2020.03.11 LG ELECTRONICS INC
  • EP3128726B1 patent drawingFigure 1A
  • EP3128726B1 patent drawingFigure 1B~1C
  • EP3128726B1 patent drawingFigure 2~3

AI summary

The present disclosure relates to a mobile terminal and a control method thereof, and the mobile terminal may include a display unit, a sensing unit configured to sense a predetermined user's touch input, and a controller configured to execute at least one function according to the user's mobile terminal use pattern corresponding to a time point at which the touch input is applied, wherein the controller displays at least one graphic object corresponding to the executed function in response to the touch input, and displays an execution screen of a function corresponding to any one of the displayed graphic objects according to the user's selection on the display unit.