Mobile Terminal Icon and Widget Management via Touch Gestures
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
As the number of downloaded applications on mobile terminals increases, so does the number of icons and widgets, leading to cluttered display units and decreased user convenience in managing and organizing these applications.
Innovation Solution
A method and system for a mobile terminal that allows for easy creation and management of icons and widgets on the display unit, enabling users to download and organize applications, icons, and widgets in a user-friendly manner, with specific touch gestures controlling the display and interaction between icons and widgets.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the number of downloaded applications increases, then the functionality and application variety improve, but the display unit becomes cluttered and user convenience decreases
Solution Approach 1:
The patent segments icons and widgets as separate, independently manageable elements on the display unit. Each application can have its icon and widget separately created, positioned, and organized, allowing users to divide and conquer the organization task rather than managing a monolithic cluttered interface.
Solution Approach 2:
The patent introduces a hierarchical dimension to display organization by allowing icons and widgets to be arranged in multiple layers and positions on the display unit. Users can place icons and widgets at different locations, create folders to group them, and manage them in a multi-dimensional space rather than a flat single-layer interface.
2Adaptability or versatility
If the number of downloaded applications increases, then the functionality improves, but the display space utilization becomes inefficient
Solution Approach 1:
The patent merges icons and widgets into a unified display management system where both elements coexist on the same display unit and can be interacted with using similar gestures. This consolidation allows for more efficient use of display space by eliminating the need for separate management interfaces and allowing flexible arrangement of both element types together.
Solution Approach 2:
The patent creates a dynamic display environment where icons and widgets can be freely moved, resized, and repositioned by users. The display layout is not fixed but adapts to user preferences and available space, allowing optimal utilization of display area regardless of the number of applications installed.
3Adaptability or versatility
If more icons and widgets are downloaded, then the application functionality increases, but the complexity of managing these elements increases
Solution Approach 1:
The patent implements universal touch gestures that work for both icons and widgets, such as long-pressing to select, dragging to move, and pinching to resize. This multi-functional approach means users learn one set of gestures that apply to all display elements, reducing the cognitive load and complexity of managing diverse application interfaces.
Solution Approach 2:
The system automatically manages certain aspects of icon and widget organization, such as providing snap-to-grid alignment when moving elements, automatically adjusting positions to prevent overlap, and offering contextual menus for batch operations. These self-service features reduce the manual effort required to manage numerous display elements.
Data Source
Figure 1
Figure 2A~2B
Figure 3
AI summary
A mobile terminal including a wireless communication unit configured to wirelessly communicate with at least one other terminal; a display unit including a touchscreen; a memory configured to store a specific application, an application icon for executing the specific application, and a first widget application displaying a partial executed function of the specific application; and a controller configured to when receiving a first touch gesture on the application icon, execute the specific application, and when receiving a second touch gesture on the application icon that is different than the first touch gesture, control the display unit to display the first widget application on the touchscreen.