Mobile Terminal Protocol Stack Game Mode Interference Processing
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Solution Overview
Problem
Current mobile network protocols prioritize voice services over data services, leading to interruptions in online gaming experiences due to network fallback and reduced speed, which negatively impact user experience.
Innovation Solution
A method and apparatus for a mobile terminal that determines if a SIM card is registered in an IMS network and sends a response message to the network to discard CS services when in game mode, preventing network fallback and ensuring uninterrupted data services for online gaming.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If the mobile terminal responds to CS service paging with higher priority, then voice service reliability is improved, but data service continuity deteriorates due to network fallback interruptions
Solution Approach 1:
The patent implements dynamic service priority adjustment by detecting game mode activation and automatically modifying the protocol stack's service response behavior. When game mode is detected, the system dynamically lowers CS service response priority and extends T3402 timer values, allowing data services to maintain continuity while voice services retain reliability during normal operation.
Solution Approach 2:
The patent changes protocol parameters specifically during game mode by extending T3402 timer values and modifying service response thresholds. This parameter adjustment prevents network fallback interruptions during gaming while maintaining standard voice service response characteristics during normal operation, thus resolving the contradiction between voice reliability and data continuity.
2Reliability
If the network fallback mechanism is activated for CS services, then voice service coverage is improved, but network speed deteriorates causing game interruptions
Solution Approach 1:
The patent applies local quality by implementing service-specific network behavior: for voice services, the system maintains standard fallback mechanisms to ensure coverage, while for data services during game mode, it prevents fallback and maintains high-speed connectivity. This localized service differentiation resolves the contradiction between coverage and speed.
3Adaptability or versatility
If the protocol stack responds to all paging messages, then service completeness is improved, but signaling congestion increases affecting game performance
Solution Approach 1:
The patent implements partial action by selectively responding to paging messages based on service type and current mode. During game mode, the system responds to essential services while filtering non-critical paging messages, reducing signaling overhead and processing time without completely abandoning service completeness.
4Reliability
If the mobile terminal switches network modes for voice calls, then voice service quality is improved, but data service interruption occurs during gaming
Solution Approach 1:
The patent uses dynamic mode switching that adapts network behavior based on active applications. When a game is detected as the active application, the system dynamically prevents network mode switching even for incoming voice calls, maintaining game session continuity. This dynamic adjustment resolves the contradiction between voice quality and game continuity by making the response conditional on current usage context.
Data Source
AI summary
Disclosed are a method and an apparatus for game interference processing and a mobile terminal. The method includes: determining whether a SIM card in the mobile terminal is registered in an IMS network when the mobile terminal is in a game mode; sending, by a protocol stack of the mobile terminal, a response message of no expectation to fallback to a network side after receiving a CS paging from the network side, when the SIM card is not registered in the IMS network; and sending, by the protocol stack, to the network side a notification message indicating that the current SIM card does not expect to continue to respond to a CS service when receiving paging of the CS service in the current network from the network side, and controlling the mobile terminal to stay in the game mode all the time.


