Mobile Training Device with Self-Righting Drive System
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Solution Overview
Problem
Current training methods in sports and military/law enforcement lack a dynamic and mobile device that can safely simulate the motion of a live player, leading to increased risk of injuries and reduced effectiveness in practicing realistic scenarios.
Innovation Solution
A remotely controlled or semi-autonomous mobile device with a drive system that mimics human motion, featuring a self-righting mechanism, padding for safety, and wireless control, allowing for realistic and unpredictable movement on various surfaces and in different weather conditions.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a static tackling dummy is used for training, then participant safety is improved, but training effectiveness is reduced because it cannot simulate realistic player motion
Solution Approach 1:
The patent transforms the static tackling dummy into a dynamic mobile device with motors and wheels that can move autonomously or be remotely controlled. This allows the device to simulate realistic player motion including running, changing direction, and evasive maneuvers, thereby maintaining participant safety while significantly improving training effectiveness through realistic scenario practice
Solution Approach 2:
The mobile device incorporates autonomous navigation capabilities with sensors, processors, and control systems that enable it to move and react without constant human intervention. This self-service feature allows the device to independently simulate player behavior patterns, making training more realistic while reducing the need for human operators during practice sessions
2Productivity
If person-to-person contact is allowed during practice, then training realism is improved, but risk of injury increases
Solution Approach 1:
The patent creates a realistic copy of a human player using a mobile device with human-like motion patterns, speed, and behavior. This copy provides the same training value as actual player interaction without the associated injury risks, as the device can be equipped with protective padding and controlled to eliminate dangerous contact
Solution Approach 2:
The mobile device serves as an intermediary between trainers and players, providing the realism of human interaction while eliminating the harmful aspects. The device acts as a safe mediator that can be remotely controlled or autonomously programmed to simulate various player scenarios without exposing participants to actual contact injuries
3Reliability
If a mobile device with drive system is introduced, then training safety and realism are improved, but device complexity increases
Solution Approach 1:
The mobile device is designed as a universal platform that can perform multiple training functions through software programming and configuration. The same hardware platform can simulate different player positions, speeds, and behavior patterns, reducing overall system complexity by avoiding the need for multiple specialized devices for different training scenarios
Data Source
AI summary
A mobile device and system which simulates human motion. The device includes a base with a drive system for providing motion to the device. A receiver is provided which controls the drive system the receiver receives wireless control signals. Pads and a self-stabilizing component are provided on the device. The device accurately mimics the unpredictable motion of a human motion to provide a safer alternative to live interaction to increase participant safety and decrease the incidence of injuries during practice or drill sessions. The system includes at least one mobile device. The mobile device includes: a base having a drive system for providing motion to the device; a receiver which controls the drive system the receiver receives wireless control signals; and self-stabilizing component provided on the device. The system also includes a transmitter for transmitting the control signals to the receiver.


