Mobile Training Device with Self-Stabilizing Drive System

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Solution Overview

Problem

Current training methods in sports and military/law enforcement activities face challenges in simulating realistic human motion, leading to increased risk of injuries and limited effectiveness in practice scenarios, as existing devices fail to accurately replicate the dynamic and unpredictable movements of a live player.

Innovation Solution

A dynamic drive system and mobile device that mimics human motion, equipped with a drive system, pads, and self-stabilizing components, controlled via wireless or wired systems, allowing for autonomous or semi-autonomous operation, and capable of executing pre-programmed routes while ensuring safety and reducing injury risk through collision avoidance and self-righting mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-affected harmful factors

If tackling drills simplify tackling and break it into multiple steps, then participant safety is improved, but realism and effectiveness of practice scenarios deteriorate

Engineering Contradiction:
Improveinjury riskVSAvoidrealism of practice scenarios
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The patent creates a copy of a human player using a robotic device that replicates human motion patterns, movements, and behaviors. This robotic player can be programmed to simulate various playing styles, routes, and tackling scenarios, providing realistic practice opportunities without requiring live opponents. The robot copies human anatomy and movement dynamics while eliminating the injury risk associated with actual contact between players.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The robotic player incorporates dynamic motion capabilities that allow it to move unpredictably and react to environmental stimuli, unlike static tackling dummies. The device can change direction, speed, and positioning in response to controller inputs or programmed scenarios, creating authentic practice situations where players must make real-time decisions and adjustments.

Inventive Principle:
Principle #15Dynamics

2Object-affected harmful factors

If padded targets are used instead of live players, then safety is improved, but the ability to simulate realistic human motion deteriorates

Engineering Contradiction:
Improveinjury riskVSAvoidmotion consistency
Core Design Contradiction:
Object-affected harmful factorsVSStability of the object's composition

Solution Approach 1:

The robotic player replaces static padded targets with a dynamically moving device that can replicate human gait patterns, acceleration, deceleration, and directional changes. The robot's motion is controlled through programmable sequences and real-time controller inputs, allowing it to simulate various playing styles and scenarios while maintaining consistent, repeatable motion patterns for training purposes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The device copies human motion patterns by programming the robotic body to replicate specific player movements, routes, and behaviors. Sensors and controllers track and reproduce authentic human athletic motions, allowing players to practice against realistic simulations of opposing players rather than inert padded objects.

Inventive Principle:
Principle #26Copying

3Object-affected harmful factors

If contact during practices is limited, then participant safety is improved, but training effectiveness and performance preparation deteriorate

Engineering Contradiction:
Improveinjury riskVSAvoidtraining effectiveness
Core Design Contradiction:
Object-affected harmful factorsVSProductivity

Solution Approach 1:

The robotic player enables full-contact practice scenarios by providing a non-human target that can absorb tackles and physical interactions without risk of injury to human participants. Players can practice aggressive tackling, blocking, and other contact-intensive maneuvers against the robot, maintaining training intensity and effectiveness while eliminating the danger of concussions and other injuries that would occur in person-to-person contact.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The robotic device serves as an intermediary between players and the opposing team's strategies, allowing players to practice against simulated opponents that embody various playing styles and tactics. This intermediary enables realistic scenario preparation without the harmful effects of actual contact between human athletes.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10702757B2Mobile training device and control system
Publication Date: 2020.07.07 MVP ROBOTICS INC
  • US10702757B2 patent drawing
  • US10702757B2 patent drawing
  • US10702757B2 patent drawing

AI summary

A mobile device and system which simulates human motion. The device includes a base with a drive system for providing motion to the device. A receiver is provided which controls the drive system the receiver receives wireless control signals. Pads and a self-stabilizing component are provided on the device. The device accurately mimics the unpredictable motion of a human motion to provide a safer alternative to live interaction to increase participant safety and decrease the incidence of injuries during practice or drill sessions. The system includes at least one mobile device. The mobile device includes: a base having a drive system for providing motion to the device; a receiver which controls the drive system the receiver receives wireless control signals; and self-stabilizing component provided on the device. The system also includes a transmitter for transmitting the control signals to the receiver.