Mobile Videogame Radial Answer Interface for Educational Engagement

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Solution Overview

Problem

Existing videogames lack effective visual mechanics for answering questions, particularly those suitable for educational purposes and engaging user interaction, and existing systems are complex for developers to implement.

Innovation Solution

A videogame device executes a method involving rendering questions with multiple meaningful parts on a display, using concentric rings and containers for answer choices, allowing users to match and submit answers through input controllers, with the device evaluating correctness and providing feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional question answering interfaces are used in videogames, then the implementation is simple, but the user engagement and educational effectiveness are insufficient

Engineering Contradiction:
Improveuser engagementVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The interface is segmented into distinct functional zones: a Question area displaying the query, an Answer area for selected responses, and a Reply bottom for submission. This segmentation organizes the interaction flow and reduces cognitive load, making the interface more engaging without excessive complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interface transitions from traditional linear text input to a spatial arrangement with concentric rings and containers. Answer choices are positioned in outer containers on an outer ring, while related information appears in inner containers on an inner ring, creating a radial dimension that enhances user engagement through visual exploration.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If complex dynamic quest systems are implemented, then the game functionality is enhanced, but the ease of implementation for developers and suitability for education deteriorates

Engineering Contradiction:
Improvegame functionalityVSAvoidimplementation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The interface design serves multiple functions within a unified structure: it displays questions, presents answer choices, accepts user input, and provides feedback. This multi-functional design enhances game versatility while maintaining implementation simplicity through a single, cohesive interface template that can be applied across different question types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The interface is pre-configured with designated areas for questions, answers, and replies, along with pre-positioned concentric rings and containers. This preliminary structuring allows developers to simply populate the template with content rather than building complex interaction systems from scratch, greatly simplifying implementation while maintaining functional versatility.

Inventive Principle:
Principle #10Preliminary action

3Loss of information

If multiple answer choices are presented in a traditional format, then the information completeness is maintained, but the visual engagement and ease of answer selection deteriorate

Engineering Contradiction:
Improveinformation completenessVSAvoidanswer selection ease
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

Answer choices are arranged radially around concentric rings rather than in linear lists. The outer ring contains outer containers with primary answer choices, while the inner ring contains inner containers with related information or alternative choices. This radial arrangement preserves all answer information while making selection more visually engaging and easier through natural eye movement patterns.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

Different regions of the interface serve different purposes: the Question area at the top presents the query, the concentric rings in the middle display answer choices with varying levels of detail, and the Reply bottom accepts submission. This local differentiation optimizes each zone for its specific function, improving overall ease of operation while maintaining information completeness.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250249359A1Mobile Videogame
Publication Date: 2025.08.07 SEVEREX PL SP ZOO
  • US20250249359A1 patent drawing
  • US20250249359A1 patent drawing
  • US20250249359A1 patent drawing

AI summary

The proposed method describes visual mechanics for answering questions generated by a videogame program executed by a videogame device. The method includes rendering on the display a question, answer choices determined and placed in an answer area by a user followed by the user's action, e.g. clicking. The question includes meaningful parts representing categories and their instances. The answer choices are enclosed into containers arranged on rings rendered on the display. The containers are placed into the answer area by the user, or some of them by the program. The device evaluates the answer and produces a Correct signal if the answer is correct, otherwise it produces an Incorrect signal. The answer choices are presented in text, image, sound, and other formats. The method provides users with functional gaming experience, provides developers with a competitive advantage in the videogame production and development market, and can be used for educational purposes.