Centralized Mobile Wagering Video Presentation System
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Solution Overview
Problem
Smaller gaming venues face challenges such as low revenue, lack of dedicated maintenance staff, expertise, and space requirements for complex gaming devices, making it difficult to implement and maintain traditional wagering systems, and there is a need to attract younger players to the gaming industry.
Innovation Solution
A centralized gaming system that uses mobile devices and a video transmission system to provide a flexible, secure, and low-cost gaming alternative, allowing for socially-centered games to be displayed on television screens in diverse retail environments, including bars, restaurants, and charitable gaming venues, using a Mobile Wagering Sub-system and Video Presentation Sub-system connected via a Wide Area Network.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If traditional gaming devices are used, then wagering functionality is provided, but device complexity and maintenance requirements increase
Solution Approach 1:
The patent uses mobile devices as copies or representations of traditional gaming machines. Instead of requiring complex proprietary gaming hardware, the system uses smartphones and tablets that players already possess, running simplified gaming applications that replicate wagering functionality through software rather than dedicated hardware
Solution Approach 2:
The patent replaces the mechanical and hardware-based gaming systems with a software-based system. Traditional gaming machines with physical reels, buttons, and circuits are substituted by mobile applications that use software algorithms to generate gaming outcomes, eliminating the need for complex physical gaming devices
2Reliability
If traditional gaming devices are deployed, then wagering capability is achieved, but space requirements increase
Solution Approach 1:
The system uses mobile devices that players already carry, eliminating the need for dedicated gaming machine space. The gaming functionality is copied onto existing mobile devices, allowing wagering to occur in diverse locations such as restaurants, bars, and events without requiring dedicated gaming floor space
Solution Approach 2:
The patent transitions gaming from a two-dimensional floor-based arrangement of machines to a portable, handheld dimension. Players can access gaming applications on their mobile devices anywhere in the venue, utilizing vertical space and personal carry-space rather than requiring horizontal floor space for traditional gaming machines
3Ease of manufacture
If centralized system is implemented, then maintenance costs are reduced, but network infrastructure complexity increases
Solution Approach 1:
The system uses universal mobile devices that players already possess for multiple purposes (communication, entertainment, banking) to also serve as gaming terminals. This eliminates the need for dedicated gaming hardware maintenance while the existing mobile infrastructure handles all gaming operations
Solution Approach 2:
The patent introduces a centralized server system as an intermediary between players and the gaming network. This server handles all complex network communications, player account management, and game logic centrally, shielding individual players and venues from network infrastructure complexity while enabling maintenance-free operation at local locations
Data Source
AI summary
Disclosed herein is a system and method for administering a wagering game and an integrated broadcast announcement. The wagering game is facilitated by a wagering sub-system that communicates with a plurality of gaming machines over a wide area network so that each gaming machine presents a unique wagering game session having a random wagering game result. The integrated broadcast announcement is provided by a video presentation sub-system that is communicatively coupled to the wagering sub-system and at least one stationary monitor over the wide area network. The video presentation sub-system integrates a first wagering game session result associated with a first gaming machine, a second wagering game session result associated with a second gaming machine, and commentary about the first and second wagering game session results into the integrated broadcast announcement. The video presentation sub-system then communicates the integrated broadcast announcement to the stationary monitor client, which then displays the integrated broadcast announcement.


