Modification Microservice Interface for Cloud Gaming Security

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing cloud gaming systems lack efficient mechanisms for applying modification microservices to game instances, which can lead to security issues and limited compute capabilities.

Innovation Solution

The implementation of a modification microservice system that allows mods to interact with game instances through external interfaces, providing modifications and additional compute capabilities such as machine learning, while ensuring security through mechanisms like malicious code detection and isolation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If modification microservices are executed outside the server system to add compute capabilities, then the compute capability and versatility of game instances are enhanced, but security risks increase due to potential malicious code in mods

Engineering Contradiction:
Improvecompute capabilityVSAvoidsecurity risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

A mod interface acts as an intermediary component between the game instance and modification microservices. This interface provides a controlled communication channel that allows mods to interact with the game while enforcing security policies, validating mod behavior, and preventing direct access to sensitive game resources. The mod interface mediates all interactions, ensuring that compute capabilities are enhanced while security risks are managed through structured access control.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system architecture is segmented into distinct components: the game instance runs in one environment, modification microservices execute separately outside the server system, and a mod interface connects them. This segmentation allows mods to be developed, tested, and deployed independently, enabling compute capability enhancement while isolating potential security threats to specific modular components rather than the entire system.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If multiple mods are allowed to interact with game instances, then user customization and gaming experience are improved, but system complexity and difficulty of managing security increase

Engineering Contradiction:
Improveuser customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mod interface is designed as a universal component that handles multiple functions: authentication of mods, management of mod lifecycles (loading, unloading, updating), coordination between multiple mods, and enforcement of security policies. This single multi-functional interface simplifies the system architecture compared to having separate management mechanisms for each mod, reducing overall system complexity while supporting extensive user customization.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically manages mod configurations based on game state, user preferences, and security requirements. Mods can be loaded, unloaded, or suspended during game execution without requiring system restart. The mod interface dynamically adjusts permissions and resource allocation for active mods, allowing flexible user customization while maintaining manageable system complexity through adaptive control.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12274946B2Systems and methods for applying a modification microservice to a game instance
Publication Date: 2025.04.15 SONY INTERACTIVE ENTERTAINMENT LLC
  • US12274946B2 patent drawing
  • US12274946B2 patent drawing
  • US12274946B2 patent drawing

AI summary

A method for implementing a modification microservice with a game cloud system is described. The method includes executing a game instance of a game. The game instance is executed using a plurality of microservices assembled for the game instance. The method further includes accessing a modification microservice engineered to be executed with the game instance. The modification microservice adds a compute capability to the game instance. The modification microservice is executed outside of a server system in which the plurality of microservices is assembled for the game instance. Also, the modification microservice is accessed by one or more application programming interface (API) calls that obtain results data from said execution of the modification microservice. The one or more API calls are managed via a modification interface that manages the access to the modification microservice and use of the results data by the game instance.