Extended Reality View Segmentation for User Safety and Observer Focus

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Solution Overview

Problem

Implementing extended reality environments in educational and professional settings is challenging due to the need for all users to have an extended reality device, which is difficult to achieve with limited budgets, and users cannot safely use the device without seeing the physical environment, leading to potential distractions for external observers.

Innovation Solution

A method and system that allows a user to view the physical environment through an extended reality device while casting a modified virtual reality environment to external observers by replacing parts of the physical environment with alternate content, such as a solid background, images, or computer-generated renderings.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the physical environment is cast to external observers, then users can see the physical environment safely, but external observers are distracted from presentation material

Engineering Contradiction:
Improvesafety of user in physical environmentVSAvoiddistraction to external observers
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent divides the view into two separate streams: an internal view for the user that includes the physical environment, and an external view for observers that replaces the physical environment with alternate content. This segmentation allows each audience to receive tailored visual information without conflict

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies different visual qualities to different viewing contexts: the user receives a view with full physical environment visibility for safety, while external observers receive a view with alternate content to maintain focus on presentation material

Inventive Principle:
Principle #3Local quality

2Quantity of substance

If a single user controls the extended reality environment while casting to external observers, then device distribution cost is reduced, but the user cannot safely see the physical environment

Engineering Contradiction:
Improvenumber of extended reality devices requiredVSAvoidsafety of user in physical environment
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The patent dynamically adjusts the view content based on the observer context: the internal view maintains the physical environment for safety, while the external view is modified to show alternate content. This dynamic view management enables single-device operation without compromising user safety

Inventive Principle:
Principle #15Dynamics

3Object-affected harmful factors

If the physical environment is replaced with alternate content in the external view, then external observers are not distracted, but the user loses the ability to see the physical environment

Engineering Contradiction:
Improvedistraction to external observersVSAvoiduser awareness of physical environment
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The patent creates separate view streams that diverge at the rendering stage: the internal view preserves the physical environment for user safety and awareness, while the external view replaces it with alternate content to prevent observer distraction

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12353784B1Modified views for an extended reality environment
Publication Date: 2025.07.08 CURIOXR INC
  • US12353784B1 patent drawing
  • US12353784B1 patent drawing
  • US12353784B1 patent drawing

AI summary

Disclosed herein are methods, systems, and computer-readable media for casting an extended reality environment from an extended reality device for external observers. In an embodiment, a system may include at least one processor configured to receive an input, from at least one camera, representing a physical environment of a user; generate an internal view based on the input, the internal view including at least one virtual reality object; generate an external view by replacing at least a portion of the internal view of the physical environment of the user with alternate content; and cast the external view to an external device for viewing by the external observers.