Modified Soccer Ball with Truncated Back for Natural Kicking Motion

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Solution Overview

Problem

Conventional sports training devices are cumbersome, expensive, and lack compactness and verisimilitude, particularly in sports that require foot skills like soccer, as they do not provide a full range of motion or natural ball position, and existing solutions with augmented reality capabilities are costly and inefficient.

Innovation Solution

A ball training device featuring a modified ball with a truncated back half and a motion transfer member recessed within, allowing for a natural kicking motion and coupled to a base for stability, along with sensors and computing devices for virtual, augmented, or mixed reality gaming, providing a compact, affordable, and realistic training experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a large room is utilized to accommodate running for soccer training, then a high degree of verisimilitude is achieved, but cost and device complexity increase while compactness decreases

Engineering Contradiction:
ImproveverisimilitudeVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent creates a simplified copy of the soccer ball interaction experience through a modified ball device that replicates the essential kicking motion and ball dynamics without requiring a full-scale soccer field or complex simulation environment. The modified ball with its truncated back half and motion transfer member captures the core mechanics of soccer ball interaction in a compact form.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The invention extracts the essential elements of soccer training (ball kicking motion, ball dynamics, foot-ball interaction) from the complex environment of a full soccer field and isolates them into a standalone modified ball device. This extraction allows the core training function to be separated from the cumbersome infrastructure of a large training facility.

Inventive Principle:
Principle #2Taking out (Extraction)

2Device complexity

If conventional stationary ball training devices are used, then cost and compactness are improved, but verisimilitude and range of motion decrease

Engineering Contradiction:
ImprovecompactnessVSAvoidverisimilitude
Core Design Contradiction:
Device complexityVSReliability

Solution Approach 1:

The modified ball device incorporates dynamic elements through the motion transfer member that allows the ball to move naturally in response to kicking forces. The ball can rotate, translate, and return to its initial position, creating a dynamic interaction that mimics real soccer ball behavior rather than a static, constrained experience.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The ball is deliberately modified with an asymmetric shape by truncating the back half, creating different surface geometries that affect how the ball responds to kicks. This asymmetry, combined with the motion transfer member positioning, enables more realistic ball dynamics and kicking motion compared to a conventional symmetric stationary device.

Inventive Principle:
Principle #4Asymmetry

3Reliability

If conventional ball training devices are used, then a natural ball position is achieved, but full range of motion during kicking is limited

Engineering Contradiction:
Improvenatural ball positionVSAvoidrange of motion
Core Design Contradiction:
ReliabilityVSLength of moving object

Solution Approach 1:

The modified ball is segmented into a front half and a truncated back half, with the motion transfer member positioned within the ball structure. This segmentation allows the ball to rotate and move through a larger arc during kicking while maintaining a natural resting position, as the truncated back provides clearance for follow-through motion.

Inventive Principle:
Principle #1Segmentation

4Reliability

If augmented reality capabilities are added to sports ball training devices, then verisimilitude and engagement are improved, but cost and device complexity increase

Engineering Contradiction:
ImproveverisimilitudeVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The modified ball device creates a simplified physical copy of the soccer ball experience that captures essential dynamics without requiring complex augmented reality systems. The truncated back half and motion transfer member physically replicate ball behavior, providing verisimilitude through mechanical fidelity rather than digital simulation.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11938390B2Sports ball training or simulating device
Publication Date: 2024.03.26 MORAN MATTHEW
  • US11938390B2 patent drawing
  • US11938390B2 patent drawing
  • US11938390B2 patent drawing

AI summary

A ball training or simulating device is provided. The ball training or simulating device comprises a modified ball coupled to a base by a motion transfer member. The modified ball allows for a lower, more natural, ball position, while the shape, position, and configuration of the motion transfer member provide for a verisimilar kicking experience. The ball training and/or simulating device can be coupled to a computing device to allow input from the modified ball to be used in a simulated or augmented reality game. A computer-implemented method for conducting a virtual, augmented, or mixed reality game is also provided.