Modular Activity System for Pre-Teen Play

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Solution Overview

Problem

Current playground equipment and sporting facilities inadequately cater to pre-teenage children, who lack interest in existing equipment designed for younger children and are not physically developed enough for adult facilities, leading to reduced physical activity and potential antisocial behaviors.

Innovation Solution

A modular activity system comprising prefabricated walls with varying sizes and shapes, allowing for multiple independent activity stations with integrated equipment, such as nets and apertures, to facilitate a range of games and activities suitable for small groups, including jump rope, basketball, and soccer, which can be easily configured and adapted to different play areas.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If playground equipment is designed for younger children (ages 3-7), then basic movement and motor skills development is facilitated, but older children (ages 6-12) become bored and lose interest

Engineering Contradiction:
Improvesuitability for target age groupVSAvoidappeal across different age groups
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The playground equipment is designed to serve multiple age groups simultaneously. The system includes activity stations with adjustable components that can accommodate both younger children developing basic motor skills and older children seeking more challenging activities. This multi-functional design allows a single playground structure to appeal to children across a broader age range, resolving the contradiction between optimizing for a specific age group and maintaining versatility across groups.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The equipment incorporates adjustable and reconfigurable elements that can be modified to suit different age groups and skill levels. Activity stations feature adjustable heights, removable components, and variable difficulty settings that allow the playground to dynamically adapt to the needs of different age groups, preventing boredom in older children while maintaining accessibility for younger ones.

Inventive Principle:
Principle #15Dynamics

2Productivity

If adult-sized sporting facilities are used, then physical activity is provided, but pre-teenage children lack the physical development to use them effectively

Engineering Contradiction:
Improvephysical activity provisionVSAvoidaccessibility for pre-teenage children
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The activity stations are designed with locally optimized features specifically suited to pre-teenage physical development. Rather than providing full-sized adult equipment, the system incorporates scaled-down versions with appropriate dimensions, weights, and resistance levels tailored to the specific physical capabilities of pre-teenage children, making the equipment accessible and effective for this age group.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The sporting facilities are divided into modular activity stations that can be independently configured for different skill levels and physical development stages. This segmentation allows pre-teenage children to engage in age-appropriate activities without being overwhelmed by full-sized adult equipment, while still providing genuine physical activity opportunities.

Inventive Principle:
Principle #1Segmentation

3Stability of the object's composition

If traditional sporting facilities require full complements of players, then organized sports are maintained, but spontaneous play by small groups of children is discouraged

Engineering Contradiction:
Improveorganized sport structureVSAvoidflexibility for spontaneous play
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The activity stations are designed to dynamically adapt to varying group sizes and compositions. The equipment can be reconfigured or adjusted to accommodate everything from solo play to small group activities, eliminating the rigid requirement for full team complements while maintaining the structure and benefits of organized sport through defined activity zones and rules.

Inventive Principle:
Principle #15Dynamics

4Quantity of substance

If a single space is used for multiple activities, then equipment requirements are reduced, but the complexity of facilitating diverse activities increases

Engineering Contradiction:
Improveequipment quantityVSAvoidactivity system complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The activity stations are designed as multi-functional units that can facilitate multiple different activities within a single space. Each station incorporates versatile equipment and configurable elements that can support various games and physical activities, reducing the total quantity of separate equipment needed while managing complexity through standardized, modular designs that simplify operation and maintenance.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP2613854B1Activity system and method
Publication Date: 2017.06.14 WALTON SA
  • EP2613854B1 patent drawingFigure 1
  • EP2613854B1 patent drawingFigure 2A~2G
  • EP2613854B1 patent drawingFigure 3A~3C

AI summary

An activity system which Includes a play area and at least one wall, which defines two opposed play surfaces on opposite sides of the wall. Each play surface is capable of facilitating an activity. At least one aperture is formed in the at least one wall, which allows users of the activity system to complete an objective of an activity facilitated by the activity system.