Modular AR/VR Ride Vehicle Architecture for Fast Theme Updates
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Solution Overview
Problem
Amusement park attractions face challenges in efficiently updating and maintaining themed environments and integrating cutting-edge technologies like augmented and virtual reality due to complexity and high downtime, which fail to meet evolving guest expectations for immersive experiences.
Innovation Solution
A modular amusement park system with on-board and off-board systems that allow for easy integration, maintenance, and upgrade of AR/VR components, utilizing a networked architecture with standardized hardware and software interfaces to minimize downtime and aesthetic impact.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional themed environments are used in amusement park attractions, then the initial setup is complete, but modifying, upgrading, or replacing the theme becomes very difficult and time-consuming
Solution Approach 1:
The attraction is divided into modular segments where the themed environment, ride vehicle, and entertainment systems can be independently configured and replaced. This allows specific themes or components to be changed without affecting the entire attraction, enabling quick theme transitions and reducing downtime for modifications.
Solution Approach 2:
The system incorporates dynamic, reconfigurable elements such as programmable lighting, movable props, and software-controlled environments that can be changed without physical reconstruction. This dynamic approach allows themes to be updated rapidly through digital means rather than requiring extensive physical modifications.
2Adaptability or versatility
If complex entertainment technology is integrated into amusement attractions, then guest experiences are enhanced, but maintenance and upgrades become difficult due to system complexity
Solution Approach 1:
The entertainment technology system is segmented into independent modular units (e.g., separate audio subsystems, video subsystems, control systems) that can be maintained and upgraded independently. This modular architecture allows technicians to service individual components without shutting down the entire attraction, improving ease of repair while maintaining high technology integration.
Solution Approach 2:
The system uses standardized, universal interfaces and protocols across different technology components, allowing the same hardware and software platforms to serve multiple functions. This universality simplifies maintenance by reducing the variety of specialized knowledge needed and enables easier upgrading through standardized replacement components.
3Productivity
If high-capacity ride vehicles serving thousands of guests daily are equipped with advanced technologies, then guest experience is improved, but modification and upgrading become very difficult
Solution Approach 1:
The ride vehicle system is designed with independent technology modules that can be upgraded without affecting the core ride mechanics and guest throughput capacity. This allows advanced technologies to be integrated into high-capacity vehicles while maintaining the ability to upgrade or modify these technology components independently of the ride's operational capacity.
Data Source
AI summary
An amusement park system includes a modular attraction system having a ride vehicle having seats to accommodate passengers, an on-board system integrated with the ride vehicle and having on-board game systems connected via a network. Each on-board game system is configured to provide an augmented reality (AR) experience, or a virtual reality (VR) experience, or both, via a respective visual experience generator device. The AR experience, or the VR experience, or both, is provided within a game shared between the on-board game systems. The on-board game systems are integrated into the ride vehicle, and are connected via the network to one another in a manner that allows for ready removal of all or a portion of one of the on-board game systems without affecting operation of the remaining on-board game systems.


