Modular Ball Training Device With Wireless Sensor Network
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Solution Overview
Problem
Existing training devices for ball players are limited in their ability to simulate complex game situations under consistent conditions, primarily allowing only unique ball contacts and shots, which restricts the training of realistic and repetitive complex movements in sports like handball and football.
Innovation Solution
A training device featuring a cluster or array of ball receivers with sensors and adjustable signal transmitters, allowing for dynamic ball interactions and simulations of various game scenarios, including one-two passes, corner balls, and indirect free kicks, with a modular design for flexible field arrangements and data collection.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a plurality of ball providers and ball receivers are arranged in a space-consuming manner, then the sportive capacity of coordination of the ball player is improved, but the space required for training increases
Solution Approach 1:
The training device is divided into multiple independent modules (ball providers and ball receivers) that can be individually positioned and controlled. Each module functions as an independent unit that can be selectively activated, allowing the system to create various training scenarios without requiring all components to be simultaneously present in the training area.
Solution Approach 2:
The system dynamically adjusts the number and positioning of active ball providers and ball receivers based on the specific training scenario. The control unit enables flexible arrangement of modules, allowing the training setup to adapt between different spatial configurations - from compact single-player drills to multi-player scenarios - optimizing the use of available space.
2Reliability
If exclusively unique ball contacts are trained, then the capacity of reaction of the ball player is improved, but the ability to train relatively complex playing situations is limited
Solution Approach 1:
The training device is designed to perform multiple training functions through a single system. The same ball providers and ball receivers can be configured to train simple reaction scenarios, complex multi-player situations, and various ball contact types (passes, shots, dribbles). The control unit enables the system to switch between different training modes, making it universally applicable to diverse training needs.
Solution Approach 2:
The system changes key parameters such as the number of active ball providers, the positioning of ball receivers, the timing of ball delivery, and the type of ball contact required. By dynamically adjusting these parameters, the device can transform simple reaction training into complex playing situation simulation, allowing the same hardware to address both basic and advanced training objectives.
3Strength
If ball receivers are designed with frame structures to maintain dimensional stability, then the robustness of the training device is improved, but the complexity of the frame structure increases
Solution Approach 1:
The frame structure incorporates localized reinforcement elements at specific positions where ball impact occurs. Rather than making the entire frame overly complex, the design adds structural strength only where needed - at the contact points and support areas - while keeping other portions of the frame simple and lightweight. This targeted approach maintains dimensional stability without unnecessarily increasing overall structural complexity.
Data Source
AI summary
The problem of providing a training device and a training method with which it is possible to be able to train relatively complex game situations, in particular in handball and football, under consistent conditions and preferably in an actual playing environment is solved by the training device according to the invention, the training device comprising a plurality of ball receivers and ball providers, wherein the individual ball receivers and ball providers are designed as slave units in a local radio network in order to communicate with a master unit.


