Modular Cascading Bag Toss Game with Nestable Sections

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Solution Overview

Problem

Existing bag toss games are large, unwieldy, and not easily reconfigurable or storable, lacking versatility in game formats and difficulty levels.

Innovation Solution

A modular bag toss game system with nestable box sections that can be connected end-to-end and inclined to create cascading surfaces, allowing for adjustable angles and multiple game configurations, including the use of connector pins for assembly and disassembly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If a unitary board structure is used for bag toss games, then the game provides a stable playing surface, but the game becomes large and unwieldy for storing and reassembling

Engineering Contradiction:
Improvestability of playing surfaceVSAvoidease of storage and assembly
Core Design Contradiction:
Stability of the object's compositionVSEase of operation

Solution Approach 1:

The game board is divided into multiple modular sections that can be connected together. Each section is a self-contained unit with standardized connection interfaces, allowing the game to be assembled from smaller manageable pieces rather than one large unwieldy board. This segmentation enables easy storage and transport while maintaining stability when assembled.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The modular sections are designed to nest within each other when not in use, with larger sections accommodating smaller ones. This nesting arrangement significantly reduces storage space requirements and makes transportation convenient, directly addressing the storage and assembly difficulties of traditional unitary board games.

Inventive Principle:
Principle #7Nested doll (Nesting)

2Reliability

If a fixed board structure is used, then the game provides consistent playing conditions, but the board is not reconfigurable for varying difficulty or game type

Engineering Contradiction:
Improveconsistency of playing conditionsVSAvoidreconfigurability for game formats
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The game board transitions from a static fixed structure to a dynamic reconfigurable system. The modular sections can be arranged in different configurations and connected/ disconnected as needed, allowing the game to adapt to various playing conditions, difficulty levels, and game types while maintaining reliable playing surfaces through standardized connection mechanisms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Each modular section is designed with universal connection interfaces and standardized features that allow them to function in multiple positions and configurations. The same sections can be used for different game formats and difficulty levels, providing versatility and adaptability without sacrificing the reliability and consistency of the playing surface.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Area of stationary object

If a large unitary board is used, then the game provides ample playing space, but the game becomes difficult to transport and store

Engineering Contradiction:
Improveplaying space areaVSAvoidease of transportation
Core Design Contradiction:
Area of stationary objectVSEase of operation

Solution Approach 1:

The large playing surface is divided into multiple smaller modular sections that can be connected to provide the necessary playing area. When not in use, these sections can be separated and stored individually or nested within each other, making transportation and storage much easier compared to a single large unitary board while still providing ample playing space when assembled.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11148028B2Modular cascading game and method
Publication Date: 2021.10.19 SLIDZKY LLC
  • US11148028B2 patent drawing
  • US11148028B2 patent drawing
  • US11148028B2 patent drawing

AI summary

A game apparatus and method for bag toss includes box sections connected end to end to form a cascading arrangement angled from a rear box section to a forward box section towards a playing position. Each box section includes a back plate and a peripheral sidewall projecting outwardly from a front side of the back plate. Each box section is connected with a sidewall of an adjacent box section in sequence. A leg section is attached to a bottom of the sidewall at the box section at one end opposite the section at a base. The leg section supports the game apparatus in an elevated angle inclined towards the forward box section. The method discloses a different scoring value for each box section dependent on the size of the box. The box sections may be nestable within one another for compact storage.