Modular Multi-Input Controller for Precision Gaming Control
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Solution Overview
Problem
Existing input devices often lack versatility in providing a variety of control types, leading to suboptimal user experience in different gaming scenarios, as they may not offer the precision required for certain types of games.
Innovation Solution
An input system comprising a first input device with sensors and a second input device, allowing for multiple input types, including motion, imaging, and touch, which can be removably attached to enhance the capabilities of the second input device, such as a handheld controller, to provide a richer input experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a single input device type is used, then device complexity is reduced, but input precision and versatility deteriorate
Solution Approach 1:
The system allows a single input device to perform multiple functions by supporting different input types (motion inputs, touch inputs, imaging inputs) through removable attachments. The processing device can receive and process various input types from the same device, making it universal and adaptable to different gaming scenarios without requiring multiple specialized devices.
Solution Approach 2:
The input device configuration is dynamic and can be changed by attaching or removing different input devices. This allows the system to adapt its capabilities based on the specific gaming scenario, transitioning between different input types as needed to optimize precision while managing complexity.
2Adaptability or versatility
If multiple input devices are used, then input precision is improved, but ease of operation deteriorates
Solution Approach 1:
The processing device is designed to universally handle multiple input types through a unified interface. Whether receiving motion inputs, touch inputs, or imaging inputs, the system processes them through the same computational framework, maintaining ease of operation while achieving high precision across different input modalities.
Solution Approach 2:
The system separates the input generation function (different input devices) from the input processing function (central processing device). This segmentation allows specialized input devices to be used for precision while the centralized processing maintains operational simplicity through unified handling of all input types.
3Ease of operation
If a handheld controller is used for shooting games, then ease of operation is improved, but measurement precision deteriorates
Solution Approach 1:
The system merges the ease of operation of handheld controllers with the precision capabilities of other input devices. By combining motion sensor data, touch input data, and imaging input data from multiple attachments, the system achieves both ergonomic operation and precise targeting in shooting games.
Solution Approach 2:
The processing device acts as an intermediary that translates inputs from various attachment types into unified control commands. It processes imaging inputs and motion data to generate precise targeting information while maintaining the intuitive control scheme of the handheld controller, bridging the gap between ease of operation and measurement precision.
Data Source
AI summary
An input system comprising: a first input device comprising a display and one or more sensors, wherein the first input device is configured to generate one or more inputs of a first type; a second input device comprising an attachment unit for removably attaching the first input device to the second input device, wherein the second input device is configured to generate one or more inputs of a second type; and a processing device configured to receive the one or more inputs of the first type and the one or more inputs of the second type.

