Modular Omnidirectional Floor Tiles for Natural VR Movement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current immersive experiences, such as gaming or simulated environments, often restrict user movement to predefined and unnatural actions, limiting engagement and immersion.

Innovation Solution

A modular tile floor system with independently movable tiles and sensors that respond to user inputs, allowing natural and unique movements, combined with a display system to generate interactive virtual or augmented reality environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users are restricted to predefined movements in simulated experiences, then the system complexity is reduced and easier to control, but user engagement and immersion are limited

Engineering Contradiction:
Improveease of controlVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The floor system transitions from a static, predefined movement structure to a dynamic one where individual tiles can independently move in response to user actions. Each tile is equipped with actuators that enable real-time adaptation to user movements, allowing the system to accommodate natural, unpredictable user behaviors while maintaining controlled interaction within the simulated environment.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The floor is divided into multiple independent movable tiles rather than a single rigid structure. Each tile can be individually controlled and moved based on sensor detection of user position and movement, enabling granular responsiveness to user actions while distributing the control complexity across multiple independent units rather than requiring centralized control of the entire floor.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If a modular tile floor system with independently movable tiles is implemented, then user movement freedom and natural interaction are improved, but device complexity increases

Engineering Contradiction:
Improvemovement freedomVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Each movable tile is designed as a universal module that integrates multiple functions: sensing user presence and movement, actuating to provide tactile feedback, and communicating with the control system. This multi-functionality reduces the need for separate specialized components for each function, thereby managing overall system complexity while enabling sophisticated user interaction.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates sensors that detect user movement and position, providing real-time feedback to the control system. This feedback loop enables the floor tiles to respond dynamically to user actions, creating a natural interaction experience where the system adapts to user behavior without requiring complex pre-programming of all possible movement scenarios.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250341885A1Modular omnidirectional actuated floors providing an interactive user experience
Publication Date: 2025.11.06 DISNEY ENTERPRISES INC
  • US20250341885A1 patent drawing
  • US20250341885A1 patent drawing
  • US20250341885A1 patent drawing

AI summary

A system may include a first modular tile floor configured to receive a first input from a first user associated with the first modular tile floor, a second modular tile floor separate from the first modular tile floor and configured to receive a second input from a second user associated with the second modular tile floor, and a display system configured to generate a visual content based on the first input, the second input, or a combination thereof. The first modular tile floor may induce or respond to a desired motion associated with the first user. The second modular tile floor may induce or respond to a desired motion associated with the second user. The display system may generate a virtual or augmented reality environment for viewing by the first user and the second user. The first and second inputs may adjust the virtual or augmented reality environment.