Modular Location-Based Game Relocation via Hierarchical Templates

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Solution Overview

Problem

Location-based gamification applications are limited in mobility as they are typically designed for specific locations, restricting their ability to be easily relocated and customized for different sites and users, which hinders their adaptability and accessibility.

Innovation Solution

A modular design approach using templates and hierarchical levels of customization (Generic Core, Setup Design, and User's Customization) allows for efficient relocation and customization of location-based games, enabling them to be played at diverse locations with enhanced gaming experiences, leveraging augmented reality chalk marks to form gameplay structures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If location-based gamification applications are designed for specific locations, then the gaming experience can be customized and optimized for that location, but the application loses mobility and cannot be easily relocated to different sites

Engineering Contradiction:
Improvelocation adaptabilityVSAvoidrelocation capability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The application is divided into modular components including location data, game content, and configuration settings that can be independently packaged and transferred. This segmentation enables the game to be decomposed into relocatable units that maintain their functional integrity when moved to new locations.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The application implements universal location handling mechanisms that allow the same game framework to operate across multiple locations. By using standardized data structures for location representation and generic mapping interfaces, the game achieves multi-location compatibility while preserving location-specific customization capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If location-based games are customized for specific users and locations, then the gaming experience is enhanced, but development costs and complexity increase significantly

Engineering Contradiction:
Improvecustomization capabilityVSAvoiddevelopment complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Location data, mapping information, and game configuration parameters are pre-processed and stored in standardized formats before deployment. This preliminary preparation eliminates the need for complex real-time processing during game operation and simplifies the customization process when relocating to new locations or users.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The application uses configurable parameters to control location-specific and user-specific behavior without requiring structural modifications to the game code. By implementing a parameter-driven architecture, customization is achieved through data configuration rather than code changes, significantly reducing development complexity.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If traditional location-based games require complete redesign for each location, then optimal performance can be achieved, but deployment time and resource requirements increase

Engineering Contradiction:
Improvegame performanceVSAvoiddeployment speed
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The application implements a template-based system where a master game configuration can be copied and instantiated across multiple locations. The copying mechanism preserves essential game logic and performance optimizations while allowing local adaptation through parameter substitution, enabling rapid deployment without sacrificing performance reliability.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11712620B2Relocatable location-based gamified applications
Publication Date: 2023.08.01 BAKALASH REUVEN
  • US11712620B2 patent drawing
  • US11712620B2 patent drawing
  • US11712620B2 patent drawing

AI summary

A modular system for creating a location-based gamified application configured to be played by one or more player units on a playground, uses a location-based mobile game application configured to track and supervise the creation of the location-based gamified application. A gaming content module is configured to store a plurality of contents of different media required for creation of the gamified application. A database storing a plurality of customization and relocation tools, is provided wherein the tools are organized in a plurality of hierarchical templates. Tools include a Generic Gaming Core template for creating a basic skeleton of the gamified application, a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment, and a User Customization template for enhancing the gamified application experience.