Modular Game Tile Boundaries for Continuous Grid Alignment

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Solution Overview

Problem

Existing three-dimensional game systems disrupt the continuity of the grid-based game area with three-dimensional barriers, causing play inconsistencies and piece placement issues.

Innovation Solution

A customizable game board tile system that maintains a rectilinear grid layout with modular boundaries securely attached to a modular tile base, using a boundary locking mechanism with minimal horizontal fluctuation, allowing game pieces to fully occupy grid squares.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If three-dimensional barriers are introduced to create internal spaces (rooms, hallways, walls), then the immersive experience and environmental complexity are improved, but the continuity of the square-gridded map is disrupted and piece placement consistency deteriorates

Engineering Contradiction:
Improveenvironmental complexityVSAvoidgrid continuity
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces vertical dimension to create three-dimensional barriers while maintaining horizontal grid continuity. Walls and structures extend upward from the grid plane rather than disrupting it, allowing game pieces to remain firmly planted on their grid squares while experiencing immersive 3D environments. The vertical elements (walls, ceilings, floors) are positioned to clear the base of game pieces, ensuring pieces occupy their full grid square without being blocked by barrier thickness.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If physical walls and boundaries are added to define internal spaces, then the immersive experience is enhanced, but the physical space available for game piece placement is reduced

Engineering Contradiction:
Improvespace definitionVSAvoidplayable area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent resolves this contradiction by moving barrier definitions to the vertical dimension. Walls, doors, and other boundary elements extend upward from the grid plane, creating enclosed spaces and defined areas without reducing the horizontal footprint available for game piece placement. This allows the full grid area to remain playable while providing immersive three-dimensional environmental definition.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If modular three-dimensional tiles are used to create customizable environments, then the adaptability and customization options are improved, but the horizontal fluctuation and grid alignment stability worsen

Engineering Contradiction:
ImprovecustomizationVSAvoidgrid alignment
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The patent divides the three-dimensional environment into modular tile segments that can be independently assembled and configured. Each tile maintains precise grid alignment through interlocking mechanisms and standardized dimensions, while allowing horizontal fluctuation to be minimized through careful design of connection points. The segmentation allows customizable environment creation while maintaining overall grid stability through consistent modular units.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent employs intermediary connection mechanisms (locking systems, attachment points, alignment features) between modular tiles that mediate between the need for customization and grid stability. These intermediaries ensure that while tiles can be freely assembled in different configurations, they maintain proper horizontal alignment and minimal fluctuation relative to the underlying grid structure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP4204112B1Game tile system
Publication Date: 2026.03.04 NATIONAL ENTERTAINMENT COLLECTIBLES ASSOCIATION INC
  • EP4204112B1 patent drawingFigure 1
  • EP4204112B1 patent drawingFigure 2
  • EP4204112B1 patent drawingFigure 3

AI summary

A tile game system is provided that includes a plurality of two-dimensional and three-dimensional components. The two-dimensional components can include a plurality of modular tiles provided in various sizes and configurations that can be joined together to form a grid-based gameplay area. The three-dimensional components can include external boundaries for the gameplay area, internal boundaries, terrain elements such as columns and staircases, and game figures. According to aspects of the present disclosure, the external and internal boundaries can be provided with recessed sections that allow a game figure to be contained within a single grid square and prevent the grid of the gameplay area from becoming warped. According to some aspects of the present disclosure the internal and external boundaries can be illuminated and provided with removable and interchangeable light-permeable skins that allow a user to switch between various illuminated designs.