Modular Handheld Controller for One-Handed Gaming

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Solution Overview

Problem

Conventional handheld video game controllers require both hands for operation, limiting user flexibility and convenience, and existing solutions for one-handed operation either compromise on key quantity or stability.

Innovation Solution

A modular handheld game controller with a core unit providing basic functions like wireless connectivity and position sensing, which can be expanded with various accessory units for enhanced input capabilities, allowing operation with one hand by strategically placing controls for thumb and index finger use.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a controller is designed to be held by both hands, then operational stability is improved, but user flexibility and convenience deteriorate as hands are restrained

Engineering Contradiction:
Improveoperational stabilityVSAvoiduser flexibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The controller is divided into two separate operating portions: a first operating portion for one-handed operation with thumb and index finger, and a second operating portion for two-handed operation. This segmentation allows the controller to provide both operational stability (when using both hands) and user flexibility (when using one hand), resolving the technical contradiction between these two requirements.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If a controller is divided into right and left parts for one-handed operation, then user flexibility is improved, but the number of available keys and operational capability deteriorate

Engineering Contradiction:
Improveone-handed operation capabilityVSAvoidkey quantity and operational capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The first operating portion is designed to be universal, capable of performing both simple directional operations (replacing traditional cross-switch functionality) and complex input operations (replacing joystick functionality). This multi-functionality ensures that even when using only one hand with fewer keys, the controller maintains full operational capability and versatility.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If conventional controllers are used, then complex input operations can be performed, but both hands are restrained and cannot perform other tasks

Engineering Contradiction:
Improveinput operation capabilityVSAvoidhand freedom
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The controller design is dynamic in that it adapts to different usage scenarios. The first operating portion enables one-handed operation for simple tasks, freeing the other hand. For complex input operations, the user can switch to using the second operating portion with both hands. This dynamic adaptability resolves the contradiction between maintaining input capability and freeing hands for other tasks.

Inventive Principle:
Principle #15Dynamics

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables stable one-handed operation of video game controllers, allowing users to perform complex input operations with ease and flexibility, while keeping the other hand free for other tasks.

Implementation Method 1

a position sensing unit for sensing a position of the handheld controller relative to the display

Methodology Applied
Scientific EffectOptical detection: Photoelectric Effect

Data Source

PatentUS8313379B2Video game system with wireless modular handheld controller
Publication Date: 2012.11.20 NINTENDO CO LTD
  • US8313379B2 patent drawing
  • US8313379B2 patent drawing
  • US8313379B2 patent drawing

AI summary

A home entertainment system for video games and other applications includes a main unit and handheld controllers. The handheld controllers illumination emitted by emitters positioned at either side of a display, and information derived from the sensed illumination is used to calculate the orientation of the controllers. The controllers can be plugged into expansion units that customize the overall control interface for particular applications including but not limited to legacy video games. Further, the controllers can be used in one-handed or two-handed modes of operation.