Modular Interactive Tiles for Programmable Physical Activity

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional electronic interfaces and toys lack user-programmability, educational functionality, and wireless connectivity, failing to support interactive and educational purposes, especially for physically active games and calorie tracking.

Innovation Solution

A programmable electronic interface comprising modular tiles with sensing and lighting capabilities, connected wirelessly to a computational device, allowing users to create interactive programs through pressure, motion, or thermal inputs, and capable of tracking biometric data for educational and entertainment purposes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional electronic interfaces are used, then device complexity is reduced, but user-programmability and educational functionality are lost

Engineering Contradiction:
Improveuser-programmabilityVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides the electronic interface into modular tiles that can be independently programmed and connected in various configurations. Each tile is a self-contained unit with sensing and lighting capabilities, allowing users to create complex programs by combining simple modular components rather than programming a single complex system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The tiles are designed to perform multiple functions - they can detect pressure, motion, and thermal inputs; produce visual and auditory outputs; and communicate wirelessly with computational devices. This multi-functionality in a single modular unit provides adaptability without requiring separate specialized devices for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If electronic interfaces are made durable for physical activity, then ease of operation improves, but manufacturing cost increases

Engineering Contradiction:
Improvedurability for physical activityVSAvoidmanufacturing cost
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

By dividing the system into separate modular tiles, the patent enables selective durability - each tile can be manufactured with appropriate durability standards for its specific use case. This segmentation allows affordable construction for light applications while providing durable options for high-traffic areas, rather than requiring all components to meet maximum durability standards.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The modular tile design allows individual tiles to be replaced if damaged, rather than replacing an entire expensive electronic interface system. This approach makes the system more affordable and accessible, as individual replacement tiles are cheaper than replacing a complete conventional electronic dance floor or mat system.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Adaptability or versatility

If wireless connectivity is added to enable remote communication, then adaptability improves, but energy consumption increases

Engineering Contradiction:
Improvewireless connectivityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The tiles use periodic wireless communication - transmitting data only when sensing events occur or when program updates are needed, rather than maintaining continuous wireless connections. This event-driven communication approach provides necessary adaptability and remote monitoring capabilities while minimizing energy consumption by keeping wireless modules in low-power states between transmission events.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables user-programmable, interactive, and educational experiences across a room or field, facilitating physical activity, social interaction, and collaborative play while tracking user movements and biometric data, making it accessible and affordable for homes and schools.

Implementation Method 1

The electronic interface includes a pressure-sensitive or touch-sensitive surface that detects user input

Methodology Applied
Scientific EffectPressure sensitivity: Piezoresistive Effect

Implementation Method 2

An emitter projects invisible light across the interface

Methodology Applied
Scientific EffectLight projection: Light

Implementation Method 3

The processor analyzes reflected light patterns to detect and track objects or body parts

Methodology Applied
Scientific EffectLight reflection analysis: Reflection

Data Source

PatentUS12097424B2System of distributed interactive objects
Publication Date: 2024.09.24 UNRULY STUDIOS INC
  • US12097424B2 patent drawing
  • US12097424B2 patent drawing
  • US12097424B2 patent drawing

AI summary

One or more programmable electronic interfaces made up of a tile, a sensor, or multiple tiles and/or sensors in a network communicate with a computational device to allow users to build programs to be played interactively on the interfaces. The interfaces can react to a user applying pressure to, contacting with the interface or otherwise triggering a sensor (such as motion, thermal, touch, pressure, or other detected interactions). The computational device provides a macro-scale interface of different types. The system communicates (either wirelessly or via a wired connection) with the computing device in order to send and receive information. The electronic interfaces can be tiles with interactive lights and/or sensors that can be programmed into games, designs, animations, light shows, musical instruments, dance routine steps, etc.