Modular Multisensory Simulation for High Fidelity at Lower Complexity

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Solution Overview

Problem

Current Multisensory Simulation Systems (MSS) are complex and costly, lacking an economical design that integrates multiple modular components to provide a comprehensive immersive experience.

Innovation Solution

The proposed MSS design includes an Omni-Directional Treadmill (ODT), Gravity Modification System (GMS), Motion and Gesture Tracking System (MTS), Data Analytics System (DAS), and various stimulation systems (visual, auditory, tactile, etc.) integrated into a modular framework for enhanced simulation fidelity and user safety.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If multiple stimulation systems are integrated to increase simulation fidelity, then the accuracy of sensory stimulation is improved, but the system complexity and cost increase

Engineering Contradiction:
Improvesimulation fidelityVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The system divides the multisensory simulation platform into independent modular components including visual stimulation system, auditory stimulation system, tactile stimulation system, and atmospheric simulation system. Each module can be independently configured, tested, and maintained, reducing overall system complexity while maintaining high simulation fidelity through coordinated operation of specialized subsystems

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The platform integrates multiple stimulation systems that can serve various training scenarios through a unified control architecture. The same hardware infrastructure supports diverse simulation types (flight, driving, maritime) by reconfiguring software parameters and stimulation protocols, achieving multi-functionality without proportionally increasing complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Manufacturing precision

If multiple stimulation systems are integrated to increase simulation fidelity, then the accuracy of sensory stimulation is improved, but the cost increases

Engineering Contradiction:
Improvesimulation fidelityVSAvoidcost
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

By segmenting the system into independent modules, each component can be manufactured separately using optimized processes for that specific function, reducing overall manufacturing cost compared to building a monolithic high-fidelity system. Modules can be produced by different suppliers and assembled into the complete platform

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system allows dynamic adjustment of stimulation parameters and intensity levels to match training requirements, enabling high-fidelity simulation only when needed. This parameter flexibility reduces the need for permanently over-engineered hardware, lowering manufacturing costs while maintaining the capability for high accuracy when required

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If modular components are used to reduce system complexity, then the ease of operation is improved, but the integration coordination becomes more challenging

Engineering Contradiction:
Improveease of operationVSAvoidintegration coordination
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

A central control system acts as an intermediary that coordinates communication between all modular stimulation systems. This mediator manages data flow, synchronizes timing across subsystems, and handles integration complexity internally, allowing individual modules to remain simple and easy to operate while maintaining coordinated high-fidelity simulation output

Inventive Principle:
Principle #24Intermediary (Mediator)

4Manufacturing precision

If comprehensive sensory stimulation is provided to enhance immersion, then the simulation fidelity is improved, but the number of system components increases

Engineering Contradiction:
Improvesimulation fidelityVSAvoidnumber of components
Core Design Contradiction:
Manufacturing precisionVSQuantity of substance

Solution Approach 1:

Multiple stimulation functions are merged into an integrated platform that shares common infrastructure including control systems, data processing units, and safety monitoring. This consolidation reduces the total number of separate components needed compared to independent systems, while maintaining comprehensive multisensory stimulation capability through coordinated operation of combined subsystems

Inventive Principle:
Principle #5Merging (Combining)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This modular design enhances the fidelity and cost-effectiveness of MSS by allowing for customizable configurations, improved user safety through integrated monitoring systems, and a comprehensive immersive experience that stimulates multiple senses.

Implementation Method 1

a Gravity Modification System (GMS), which applies a force that is parallel or nearly parallel to the gravity vector, in the positive and/or negative directions, in order to simulate decreased or increased gravity, respectively

Methodology Applied
Scientific EffectGravity: Gravitation

Data Source

PatentUS12233216B2Immersive multisensory simulation system
Publication Date: 2025.02.25 NEWTON VR LTD
  • US12233216B2 patent drawing
  • US12233216B2 patent drawing
  • US12233216B2 patent drawing

AI summary

A Multisensory Simulation System comprises systems including: an Omni-Directional Treadmill (ODT), a Gravity Modification System (GMS), a Motion and gesture Tracking System (MTS), a Data Analytics System (DAS), a Visual Stimulation System (VSS), an Auditory Stimulation System (AUSS), an Operator Interface System (OIS), a User Harness System (UHS), a Tactile Stimulation System (TSS), an Atmospheric Simulation System (ATSS), a Neurological Stimulation System (NSS), an Olfactory Stimulation System (OSS), a Gustatory System Stimulation System (GSS), a User Monitoring System (UMS), a Controller, a Game Engine System (GES), database, a Communication Unit (CU), a User Safety System (USS), and a communication bus.