Modular Peripheral Input Units for Immersive Interaction

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Solution Overview

Problem

Existing peripherals for interactive content often provide limited immersion due to tailored form factors and functionality, necessitating multiple devices for different experiences, and general-purpose peripherals lack depth of interaction.

Innovation Solution

Customizable peripheral devices with modular input elements, such as sleeves and attachable buttons, that can be affixed or wirelessly connected to enhance functionality and enable new interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a general-purpose peripheral is provided, then the ability to use the peripheral for a range of content is improved, but the level of immersion is reduced

Engineering Contradiction:
Improveperipheral functionalityVSAvoiduser immersion
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The peripheral is divided into a base unit and multiple interchangeable customisation units, each providing different input functionalities. Users can segment and reconfigure the peripheral by attaching different customisation units to match specific game requirements, thereby achieving both versatility and immersion.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The peripheral configuration is made dynamic and adaptable rather than fixed. The base unit can dynamically change its functionality by accepting different customisation units, allowing the peripheral to transform between general-purpose and highly immersive configurations based on the specific interactive content being used.

Inventive Principle:
Principle #15Dynamics

2Ease of manufacture

If specialised peripherals are designed for specific use cases, then the level of immersion is improved, but the versatility is reduced requiring multiple peripherals

Engineering Contradiction:
Improveuser immersionVSAvoidperipheral functionality
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

A single base peripheral unit is designed with universal compatibility to support multiple customisation units, each tailored for different use cases. This universal base unit can function with various customisation units to provide diverse input methods, eliminating the need for multiple separate peripherals while maintaining high immersion for each specific use case.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The peripheral system is segmented into a reusable base unit and specialized customisation units. This segmentation allows the immersive features of specialised peripherals to be replicated across multiple functions by combining the base unit with different customisation units, reducing the total number of devices needed.

Inventive Principle:
Principle #1Segmentation

3Ease of manufacture

If mounts or accessories are used to modify form factor, then the immersion for a specific interactive experience is improved, but the functionality of the peripheral itself remains unchanged

Engineering Contradiction:
Improveform factor immersionVSAvoidinteraction functionality
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The invention merges the form factor modification function with the functionality enhancement function into a single integrated customisation unit. Unlike traditional mounts that only change form factor, these customisation units simultaneously provide the desired shape for immersion and additional input functionalities, combining both benefits in one component.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250295992A1Customisable peripheral device and associated method
Publication Date: 2025.09.25 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250295992A1 patent drawing
  • US20250295992A1 patent drawing
  • US20250295992A1 patent drawing

AI summary

A system for enabling user interactions with interactive content executed by a processing device, the system comprising a peripheral device comprising one or more first input elements, one or more customisation units comprising one or more second input elements, wherein the customisation units are modular units associated with the peripheral device by a user, a mapping generation unit configured to generate an input mapping, wherein the input mapping comprises one or more functions assigned to the one or second input elements which are not able to be assigned to the first input elements.