Modular VR Floor Tiles for Multi-User Collision-Free Movement

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Solution Overview

Problem

Current virtual reality (VR) systems fail to provide multiple users with the sensation of walking freely in any direction without collisions, as existing solutions like omnidirectional treadmills and spherical cages are mechanically complex, noisy, and limited to single users, while previous vibrating surface technologies are impractical for multiple participants.

Innovation Solution

A modular floor system composed of active tiles that use preferential friction and rapid vibrations to independently control the movement of multiple users, allowing them to walk in any direction by selectively switching friction forces and synchronizing tile movements with ultrasonic transducers or piezoelectric elements to avoid collisions and create a sense of infinite space.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If large multi-directional treadmills with crossing belts are used, then users can walk in multiple directions, but the device becomes mechanically complex and noisy

Engineering Contradiction:
Improvemulti-directional movement capabilityVSAvoidmechanical complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The floor is divided into multiple independent active tiles that can be individually controlled. Each tile contains its own drive system with vibration-inducing assembly and preferential friction assembly, allowing distributed control across the floor surface without requiring a single complex mechanical structure

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent replaces complex mechanical belt systems with a combination of vibration-induced motion and preferential friction control. Ultrasonic transducers or piezoelectric elements create rapid vibrations that, when combined with selective friction modulation, produce controlled movement without the need for large mechanical treadmills

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If single omnidirectional treadmill is used, then a user can walk in any direction, but it is limited to a single user

Engineering Contradiction:
Improveomnidirectional movement capabilityVSAvoiduser capacity
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The floor surface is segmented into multiple independently controllable active tiles. This segmentation allows different regions of the floor to be controlled separately, enabling multiple users to move independently in different directions simultaneously without interfering with each other

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each active tile is designed with universal functionality to support any type of movement (forward, backward, lateral, rotational) for any user. The same tile mechanism that enables single-user omnidirectional movement also supports multi-user independent movement when controlled in coordination

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If modular floor with active tiles is used, then multiple users can move independently, but each tile requires complex drive systems

Engineering Contradiction:
Improvemulti-user independent movementVSAvoidtile drive system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The vibration-inducing assembly and preferential friction assembly are merged into an integrated drive system for each tile. This combination allows the tile to achieve controlled movement through a coordinated action of vibration and friction modulation rather than requiring separate mechanical systems for each function

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent introduces preferential friction as an intermediary mechanism between the vibration source and the user's footwear. The friction assembly acts as a mediator that translates vibration energy into controlled linear motion by selectively engaging and disengaging friction forces in response to control signals

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables multiple users to move freely and independently within a VR environment without collisions, providing a realistic walking experience while maintaining a quiet and safe environment, and allowing for the perception of vast spaces without physical boundaries.

Implementation Method 1

Each of the tile assemblies includes: (a) a planar tile with an upper surface for supporting the first and second objects; and (b) a drive system. The drive system includes a vibration-inducing assembly operable to oscillate the planar tile in a horizontal plane.

Methodology Applied
Scientific EffectUltrasonic vibration: Ultrasonic Vibration

Implementation Method 2

synchronizing tile movements with ultrasonic transducers or piezoelectric elements

Methodology Applied
Scientific EffectPiezoelectric effect: Piezoelectric Effect

Implementation Method 3

The drive system includes a vibration-inducing assembly operable to oscillate the planar tile in a horizontal plane

Methodology Applied
Scientific EffectMechanical vibration: Vibration

Implementation Method 4

The drive system includes a preferential friction assembly operable to selectively reduce friction between the upper surface and any object supported upon the upper surface

Methodology Applied
Scientific EffectFriction: Friction

Data Source

PatentEP3246789B1System for providing multi-directional and multi-person walking in virtual reality environments
Publication Date: 2021.06.23 DISNEY ENTERPRISES INC
  • EP3246789B1 patent drawingFigure 1A
  • EP3246789B1 patent drawingFigure 1B~1D
  • EP3246789B1 patent drawingFigure 2A~2B

AI summary

A motion system for moving objects in a space, e.g., for moving virtual reality (VR) participants about space used to provide a VR environment. The system includes a controller and a position monitoring assembly. The system has a modular floor including a plurality of tile assemblies defining a support surface for a first and a second object. Each of the tile assemblies includes: (a) a planar tile with an upper surface for supporting the first and second objects; and (b) a drive system. The drive system includes a vibration-inducing assembly operable to oscillate the planar tile in a horizontal plane and further includes a preferential friction assembly operable to selectively reduce friction between the upper surface and any supported object. The controller generates control signals, based on position information, to independently control the tile assemblies of the modular floor to move the first and second objects on the support surface.