Modular VR Stage System with Grid-Aligned Mounts
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Solution Overview
Problem
Current virtual reality attractions lack the ability to seamlessly integrate physical elements with VR representations, leading to imprecise alignment of virtual and physical worlds, making it difficult to update and maintain experiences, which limits customer engagement and repeat business.
Innovation Solution
A modular stage system with a grid-aligned arrangement of stage accessories and smart props that use peg holes and fittings for precise mounting, combined with motion tracking and merged reality engines to synchronize physical and virtual environments, allowing for easy reconfiguration and enhanced sensory feedback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If a modular stage system with grid-aligned accessories and smart props is implemented, then manufacturing precision and alignment accuracy are improved, but device complexity increases
Solution Approach 1:
The stage is divided into modular sections with standardized grid patterns, allowing precise alignment through modular components. Each module contains pre-positioned accessory mounts at grid intersections, enabling accurate positioning without complex custom fabrication for each element.
Solution Approach 2:
The grid-aligned accessory mounts serve multiple functions: they provide precise positioning references, serve as mounting locations for various props and set pieces, and act as registration points for VR tracking systems. This multi-functionality reduces the need for separate alignment mechanisms.
2Reliability
If motion tracking and merged reality engines are used to synchronize physical and virtual environments, then reliability of VR experience is improved, but device complexity increases
Solution Approach 1:
Motion tracking systems continuously monitor the positions and orientations of physical props and set pieces on the stage. This real-time feedback data is fed to the merged reality engine, which automatically adjusts the virtual environment to maintain synchronization, ensuring consistent VR experience without manual intervention.
Solution Approach 2:
The merged reality engine combines data from multiple sources including motion tracking systems, accessory mount positions, and VR representations into a unified virtual environment. This integration ensures that all physical elements are accurately reflected in the virtual world, maintaining reliability despite the complexity of coordinating multiple systems.
3Ease of operation
If grid-aligned stage accessories and smart props are used, then ease of operation for reconfiguration is improved, but manufacturing complexity increases
Solution Approach 1:
The stage and accessories are designed as standardized modular components with grid-aligned mounting interfaces. This segmentation allows quick reconfiguration by simply moving pre-fabricated modules to different grid positions, greatly easing operation while the standardized design simplifies manufacturing through repetition.
Solution Approach 2:
The system uses standardized grid dimensions and mounting hole patterns as fixed parameters that simplify both manufacturing and operation. By establishing these parameters upfront, mass production of modular components becomes easier, and reconfiguration becomes a matter of moving components between standardized positions rather than custom fabrication.
Data Source
AI summary
A virtual reality (VR) attraction method includes implementing a kit corresponding to plans associated with VR representations. The kit includes fixed accessories, moveable accessories, a platform having a pattern of markings, and sections. The platform has mounts to affix the fixed stage accessories to the platform. The pattern identifies coordinates corresponding to a location of the mounts. The sections interconnect according to the pattern to form the platform. The platform is configurable according to stage plans. The method also includes: configuring a motion tracking system to register identity, location, and/or orientation of the fixed accessories and to track identity, location, and/or orientation of the moveable accessories and a VR participant; and via a VR simulation engine, receiving the identity, location, and/or orientation of the fixed accessories and the identity, location, and/or orientation of the moveable accessories; and generating the VR representations to simulate a virtual environment for the VR participant.


