Modular Water-Emitting Targets for Outdoor Games

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Solution Overview

Problem

There is a need for outdoor games that combine competitive objectives, skill, camaraderie, and water to provide relief in hot weather, as existing games do not effectively integrate water-based challenges that require skill and teamwork while keeping participants cool.

Innovation Solution

A flying object water game where a target framework, coupled to a water source, has detachable water-emitting targets that release water upon impact, allowing teams to score by hitting or catching these targets, with modular designs to accommodate larger groups and varying game configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Temperature

If water is used in outdoor games to provide relief in hot weather, then player comfort and enjoyment are improved, but the game structure and rules become more complex

Engineering Contradiction:
Improveplayer comfortVSAvoidgame structure
Core Design Contradiction:
TemperatureVSDevice complexity

Solution Approach 1:

The game system is divided into separate modular components: target frameworks that can be independently positioned, water-emitting targets that attach to the framework, and flying objects for throwing. This segmentation allows the water element to be added as a distinct feature rather than requiring complete system redesign, thus improving player comfort while managing complexity through modularity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The target framework serves multiple functions: it provides the structural support for positioning targets, acts as the playing field boundary, and integrates the water emission system. This multi-functionality reduces the need for separate components, thereby improving player comfort through water features without proportionally increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If skill-based challenges are added to outdoor games, then player engagement and competitiveness are improved, but the difficulty of detecting and measuring performance increases

Engineering Contradiction:
Improveplayer engagementVSAvoidperformance measurement
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The system uses visual indicators such as colored flags or markers on targets to clearly indicate their status (active, hit, deactivated). This visual signaling system makes performance detection straightforward - players can easily see which targets have been hit and how many remain, improving engagement while keeping performance measurement simple and intuitive.

Inventive Principle:
Principle #32Color changes

Solution Approach 2:

The patent replaces complex scoring mechanisms with simple visual indicators and straightforward rules. Instead of requiring electronic sensors or complex tracking systems, the game uses visible target deactivation states and basic counting methods to measure performance, thereby maintaining high player engagement while minimizing the difficulty of detecting and measuring results.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If modular designs are used to accommodate larger groups, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improvegroup size accommodationVSAvoidmodular configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game system uses segmented, modular target frameworks that can be independently configured and positioned. Each module can accommodate multiple targets, and additional modules can be added to increase capacity for larger groups. This segmentation provides adaptability for different group sizes while keeping individual module complexity manageable through standardized designs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The modular frameworks can be nested or stacked to create larger configurations. Smaller target modules can be positioned within or alongside larger framework structures, allowing flexible accommodation of varying group sizes. This nesting approach enables adaptability while reusing the same basic modular components, thereby limiting the increase in overall device complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The game provides a fun, skill-based, and refreshing outdoor experience that promotes teamwork and camaraderie by using water-emitting targets that release water upon impact, enhancing player engagement and enjoyment while adapting to different group sizes and game variations.

Implementation Method 1

each water emitting target includes a releasable water vessel that upon an impact from the flying object or striking the ground releases the enclosed water

Methodology Applied
Scientific EffectImpact force: Impact Force

Data Source

PatentUS11266892B2Flying object water game
Publication Date: 2022.03.08 OMNIGAMES INC
  • US11266892B2 patent drawing
  • US11266892B2 patent drawing
  • US11266892B2 patent drawing

AI summary

A flying object water game by which an object is thrown or tossed at a framework on which water emitting targets reside. A target framework includes one or more detachable water emitting targets. A first team defends the framework while a second team throws or tosses, from a predetermined distance, a flying object at the target framework and associated water emitting targets with the objective to hit and detach one or more targets from the framework.