In-game Camera Control for MOBA Games

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Solution Overview

Problem

Current MOBA mobile games rely on a fixed lens and dragging solution, which lacks adaptability and scalability, failing to meet the diverse game experience needs of players at different levels.

Innovation Solution

An in-game display control method and apparatus that detects touch operations on a graphical user interface to adjust the scene display area's update mode based on specific events in the game scene, allowing for flexible and intelligent adjustments in direction and speed, enabling automatic camera movement to critical game events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed lens and manual dragging solution is used, then the basic functional requirements for battlefield observation are met, but the adaptability and scalability for special situations and operations are insufficient

Engineering Contradiction:
Improveadaptability for special situationsVSAvoidlens control system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The lens control system automatically detects specific events in the game scene and autonomously adjusts the lens to focus on these events. The system serves itself by using game event detection to trigger automatic lens positioning, eliminating the need for manual intervention while adapting to special game situations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system pre-configures multiple lens heights and positions that correspond to different game scenarios and character types. When a specific event is detected, the system can quickly switch to the pre-configured appropriate lens setting, enabling rapid adaptation without complex real-time calculations.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If manual lens dragging is used, then players can control the lens position, but the operation burden increases and information transmission efficiency decreases

Engineering Contradiction:
Improveinformation transmission efficiencyVSAvoidlens operation burden
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The lens control system automatically detects specific events in the game scene and autonomously adjusts the lens to focus on these events. The system serves itself by using game event detection to trigger automatic lens positioning, eliminating the need for manual intervention while adapting to special game situations.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system continuously monitors the game scene for specific events and uses this feedback to dynamically adjust lens positioning. When events such as character deaths, skill releases, or team fights are detected, the system automatically repositions the lens to provide optimal viewing angles, creating a closed-loop control system that responds to game state changes.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a single lens height mode is used, then the interface is simple, but it cannot meet game experience needs of players at different levels

Engineering Contradiction:
Improvegame experience adaptabilityVSAvoidlens mode complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system provides multiple lens heights and positions that can serve different player needs and game scenarios. By making the lens system multi-functional with configurable heights, it can accommodate both casual players who need simple observation and advanced players who require detailed strategic views, all within a unified control framework.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The lens system transitions from static fixed positions to dynamic adjustable positions based on game events and player preferences. The system can dynamically switch between different lens configurations during gameplay, allowing adaptation to changing game situations and player skill levels without requiring manual reconfiguration.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11511184B2In-game display control method and apparatus, storage medium processor, and terminal
Publication Date: 2022.11.29 NETEASE (HANGZHOU) NETWORK CO LTD
  • US11511184B2 patent drawing
  • US11511184B2 patent drawing
  • US11511184B2 patent drawing

AI summary

An in-game display control method and apparatus, a storage medium, a processor, and a terminal are provided. The method includes: a first touch operation acting on a preset area of a graphical user interface is detected; a scene display area is updated according to the first touch operation; and when a preset specific event is detected to exist a preset area of a game scene position corresponding to a touch point of the first touch operation, an update mode of the scene display area is adjusted according to the specific event. The present disclosure solves a technical problem that an adjustment mode of an in-game virtual lens provided in the related art has a single operation mode, lacks favorable adaptability and scalability, and cannot meet the game experience requirements of game players at different levels.