Monitored Online Gaming System with Guardian Oversight

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Parents face challenges in monitoring and safeguarding their children's online activities, particularly in online gaming, due to lack of visibility and control over interactions with unknown individuals, which can lead to inappropriate behavior and communication.

Innovation Solution

The implementation of a monitored online gaming system that includes a monitoring device and a GuardianGamer System, where a verified mentor or guardian can guide and monitor a child's online gaming experience, providing real-time feedback and reporting, while ensuring safe interactions through voice and video communication, and parental consent for friend connections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If parents monitor their children's online gaming activities, then child safety and parental control are improved, but the complexity of the monitoring system increases

Engineering Contradiction:
Improvechild safetyVSAvoidmonitoring system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a third-party monitoring system that acts as an intermediary between parents and children's online gaming activities. This system includes monitoring devices that connect to gaming devices and provide parental controls, activity reporting, and communication filtering without requiring direct parental involvement in every interaction, thereby improving safety while managing system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The monitoring system implements continuous feedback mechanisms that provide parents with real-time or periodic reports about their children's online activities, including communication partners, gaming behavior, and potential safety concerns. This feedback loop enables informed parental supervision without requiring constant direct monitoring, balancing safety with system usability.

Inventive Principle:
Principle #23Feedback

2Loss of information

If a monitored online gaming system is implemented, then visibility into child's online activities is improved, but the device complexity increases

Engineering Contradiction:
Improvevisibility into online activitiesVSAvoidmonitoring system complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The monitoring system creates copies of relevant data from the gaming environment, including communication logs, activity records, and interaction metadata. These copies are then analyzed and presented to parents in an accessible format, providing comprehensive visibility without requiring direct access to or interference with the actual gaming device operations.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The monitoring system divides the monitoring function into separate modular components that can independently track different aspects of online activities (communications, gaming behavior, time spent). This segmentation allows the system to gather comprehensive information while maintaining manageable complexity through specialized, independent monitoring modules.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If real-time monitoring and feedback are provided, then parental control is enhanced, but the use of energy increases

Engineering Contradiction:
Improveparental controlVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The monitoring system implements periodic reporting and feedback mechanisms rather than continuous real-time monitoring. Activity reports are generated at scheduled intervals or upon completion of gaming sessions, providing parents with sufficient control and visibility while significantly reducing the energy consumption associated with constant data transmission and processing.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS20230321548A1Monitored Online Experience Systems and Methods
Publication Date: 2023.10.12 GUARDIANGAMER AI INC
  • US20230321548A1 patent drawing
  • US20230321548A1 patent drawing
  • US20230321548A1 patent drawing

AI summary

Example monitored online experience systems and methods are described. In one implementation, techniques initiate an online gaming experience with a first user and associate a second user with the online gaming experience. The techniques receive audio data from a game server and receive a voice overlay from the second user. During the online gaming experience, the techniques play the audio data in a speaker proximate the first person and play the voice overlay in the speaker proximate the first person. Media data for a game session, such as video and chat data may be input to an LLM along with a prompt relating to a behavioral focus to identify fragments of the media data, which is then combined to generate a highlight reel.